Savonne Andrews’s Profile
My name is Savonne Andrews. I am a twenty-year-old student majoring in Communication Design. As a Communication Design student, I have always been interested in art. At the age of 12, I started to further educate myself in art through animation. Currently, I work at the Citytech Faculty Commons Design Team. My goal in life is to be a creative entrepreneur. I have always been interested in independent business and being self-sufficient. To reach my goal I pursue art & music while marketing myself various websites. My greatest accomplishment thus far is accumulating 50,000 views on a Youtube channel named Hyunsdojo which sponsored one of my animations titled “Cairis Vs. Arzon”. I plan to continue my work steadily to build fans of my creative work.
My Courses
Development of each studentâs strategy for entering the design profession. Faculty and professional advisors critique cumulative work. Students work independently with faculty supervision to edit and refine their design work to develop a portfolio that meets professional standards.
Student is assigned to find fieldwork/study situations of approximately eight hours per week at an internship site approved by the Department Internship instructor. Approved Sites include advertising agencies, graphic design firms corporate or non-profit design offices, publications art departments, photography or illustration studios, TV or multimedia production companies. Students will be required to keep a learning journal of their internship in the form of a blog using Openlab. A portion of the class will be devoted to presenting and sharing experiences with classmates. Students will learn how to assess their talents, update their resume, and promote themselves and their work through social networks during class meetings. Students will be required to extend their networking contacts using LinkedIn.
COMD3562 OL52 UX and UI Design, FA2020
User Experience (UX) Design is an essential component in developing websites, applications, and any other type of product intended to be used by people. This course examines the leading concepts of userâcentered design through readings, discussions and assignments. Practical concerns include evaluation of technology needed to create or maintain websites; and exploration of a step-by-step process for creating products using flow charts, wireframes and prototypes. Students will also gain an understanding of issues surrounding usability on the Web, knowledge management and Web strategy.
COMD3711 Vector Art Editing, Fall 2021
Students will learn advanced techniques for design, illustration, and production on the computer using vector graphics. Students are exposed to professional tools using software such as Adobe Illustrator on the Macintosh operating system.
Communications Design Theory Spring 2020 COMD3504-E232
Course Description This course will offer an in-depth introduction to communication design theory, examining theoretical perspectives of design practice within the larger discourse of design and visual culture. Communication models, the nature of representation, the dimensions of context and semiotics will be explored through critical readings from key documents written between the early decades of the twentieth century and the present. In this context, âtheoryâ doesnât mean âa hypothesis to be testedâ (as in the sciences), but rather points to a set of working beliefs about how the worldâor in this case, visual communicationâworks. Some aspects of certain visual communication theories are based on observable âfacts,â but the way these facts are woven together says more about how we construct meaning than it does about empirical answers to factual questions. So why does a design professionalâtypically an eminently practical, hands-on person working toward a specific end for the benefit of a specific clientâwant or need to engage with visual communication theories? First, âdoing theoryâ promotes a sophisticated level of reflection about design workâfar beyond the touchstones of âdid they like it?â and âdid it serve its purpose?â Second, it encourages designers to think holistically about the contexts for their workâbeyond the immediate job at hand to the larger contexts of the social, the cultural, and the historical. And finally, it recognizes the obvious: today, graphic design shapes our visual world and puts each person at the nexus of thousands of messages each day. In this course, we, as senders and receivers of such messages, will attempt to make sense of all this through our verbal discussions in class, our blog postings, and our research poster design and presentations. We will be looking at two types of theories: generative theories, that explain the âhowâ of visual communication; and critical/sociocultural theories that explain the âwhat, where, and whenâ of design, or the historical, cultural and social contexts. By developing the ability to look at design through these different lenses, professional designers can enhance the quality of their decision-making and have a better grasp on the multiple contexts and frameworks for clients and audiences. We can better understand and evaluate the many issues about local usability and usefulness within broader contexts of ethics, aesthetics, professional and social responsibility.
My Projects
ARTH 1100 OL 20 – OER History of Photography Resources
This website is an OER for City Tech’s ARTH1100 History of Photography course. Course Description: An introduction to photography as a fine art and communications medium, from the publication of its invention in 1839 to the present, among Western practitioners. Illustrated lectures and discussions appraise diverse overlapping functions of photographs and view camera work within the history of art and culture. Changing styles, purposes and techniques are outlined chronologically.
Faculty Publication Support Workshop Series
A joint initiative of the Faculty Commons and the Library’s Scholarly Communications Committee, this workshop series supports City Tech faculty in their scholarship and publishing.
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