Samden Sherpa’s Profile

Student
Active 1 days, 18 hours ago
Samden Sherpa
Display Name
Samden Sherpa
Major Program of Study
Entertainment Technology
Pronouns
He
Academic interests

Game Design

Bio

Hi, my name is Samden Sherpa. I’m from Nepal. I’m studying in Citytech to learn how to make apps and games. I have an Associates degree in Animation. In my free time I like to play sports and video games.

My Courses

MTEC 3140 Topics and Perspectives in EmergingTechnology Fall 2024

MTEC 3140 Topics and Perspectives in EmergingTechnology Fall 2024

An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be developed in the future. Core themes include: the history of information, human-technology interaction, digital technology and culture, and the ethical and social implications of new technologies as the world faces unprecedented precarity. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, and screenings as we consider technology’s broader implications on society, ethics, and cultural production. Through the application of close reads, critical analysis and discussion; students will write and create multi module projects that investigate key concerns surrounding emerging technology and how these concerns apply to their own media practices. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.

ENT 4501 Culmination Project FA 2024 – SP 2025

ENT 4501 Culmination Project FA 2024 – SP 2025

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

MTEC 1001-D100, Game Design & Interactive Media Skills Lab, Spring 2023

MTEC 1001-D100, Game Design & Interactive Media Skills Lab, Spring 2023

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC 1102-HE90, Production Practices, Fall 2022

MTEC 1102-HE90, Production Practices, Fall 2022

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

MTEC1101-HD88 – Emerging Media Foundations – Fall 2022

MTEC1101-HD88 – Emerging Media Foundations – Fall 2022

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

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