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A survey of the development of architectural and scenic styles in the physical structure of theatre from its beginnings in ancient Greece to its most current forms. Emphasis placed on the stylistic influences of theoreticians and artistic movements. Interdisciplinary Option: This course is a conversation between theater history and architecture. As such, the work in class focuses on purpose-built and adapted spaces for live performance. Each week we will examine historical theatre spaces and technologies in the context of prevailing cultural and social forces in order to better understand audience/stage relationships. To fulfill the interdisciplinary requirements for this course, specialists from architecture, art history, and performance technology will guest lecture six times over the course of the semester.Students will learn skill-sets from architecture technology: GIS mapping and hand sketching. Avatar image credit: Filippo Brunelleschi, Perspective Drawing for Church of Santo Spirito in Florence, 1428
MTEC2101 Intro to Game Design Concepts, FA2024
A games literacy course that focuses on the innovation and evolution of game genres and concepts. The course explores this topic through the lens of a few select historical and contemporary games, contextualizing their emergence as well their technical, creative or cultural significance. This course looks at how game design concepts and genres were shaped in the interest of providing students with a reference of what has come before, and the insights that could be drawn from them.
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