Priya’s Profile
My Courses
ENT 4501 Culmination Project FA 2024 – SP 2025
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
ARCH3522 A History of NYC Arch, FA2021
A historical analysis of the city’s infrastructure, real estate development, municipal planning, ordinances and key buildings using the comparative method. The class will trace the course of architectural history from the village to the present role of the city as the commercial and cultural hub of the nation. This course will stress the dynamic socio-economic determinants emerging as a result of improvements and growth in technology, transportation, infrastructure, real estate, commerce, housing and recreation.
ENG 2400 Films from Literature
Fridays 11:30 – 2:00 This course will allow students to examine the relationship between film and their literary sources. Through classroom discussions and out-of-class assignments, students will analyze classic and contemporary literary texts and their cinematic versions. Students will examine the relationship between film and literature, with specific focus on the techniques used in fiction, drama and film and the influences of censorship and society. Students will focus on the similarities and differences of literary works adapted into films.
MTEC3175 Experimental Game Design
This hands-on studio course will focus on the creation of innovative workable 2D & 3D prototypes exploring expressive forms of gameplay using a variety of multi-media approaches and methodologies. The class will focus on the prototyping process and the challenge of creating prototypes quickly and effectively to determine whether an idea has legs. As game developers, this is an important skill to harness – as development cycles are too long and expensive. We will also cover a range of topics relating to the aesthetics of game design and creating meaningful game play experiences on a budget.
MTEC2120 – Interactive Media System Design, FA2021
A nontraditional approach to the articulation of design techniques with different types of interactive media and an introduction to the theories, models and frameworks for designing interaction with sound and screen. Students sketch and prototype systems for the management and delivery of future media through multimedia visual programming languages.
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