Maci’s Profile
Maci Morris is a research and administrative assistant and facilitates digital communications at FuturePerfect Lab. She is also a computer lab technician at New York City College of Technology, where she graduated from in 2019 with a Bachelors of Technology from the Emerging Technology program.
She has previously interned for Breakthrough.Tv under Mallika Dutt to co-create methodologies surrounding the growth of Inter-Connected. She has also worked as a volunteer for Nerdy Derby, a stem program aimed at teaching young audiences the fun of learning stem and building principles.
An enthusiast of the narrative potential and integration of augmented reality technology in media, she also possesses a fondness for speculative fiction, baking and music.
She moved to New York City during her adolescence from Gwinnett County, Georgia and currently resides in Brooklyn.
My Courses
ENT 1190 Introduction to Video and Film Production (Tuesday & Thursday) SP15
An introduction to the basic components and practices of preproduction and production methodologies for content creation in commercial video and film production. Through lectures, reading assignments, screenings and practice, students will learn the basics of all stages of production inclusive of the processes of forming and working in production management teams, creating effective production aesthetics in pre-production and production stages, scriptwriting and storyboarding, cinematography aesthetics (lighting and camera), and design and graphics functions in editing. Students will explore several modes of communication such as commercials, public service announcements, fictive works, documentary and journalism and learn how to convey information and messages to a target audience.
MTEC 3175, Experimental Game Design & Development, Fall 2018
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
MTEC3230, Mixed Reality for Immersive Worlds, SP2018
This course will explore the new frontier of virtual, augmented and mixed reality across different market sectors. Students will experiment with designing and developing game-based and interactive projects employing AR, VR, wearables, IoT, and machine learning for mobile, web and console environments. Students will learn the fundamentals of Unity development, 3D modeling, stereoscopic perception and experiential design in the context of storytelling and content creation specific to these emerging forms. Students will work in small teams on collaborative projects with the latest head-mounted and sensor technology.
MTEC1005 Tangible Media SP2017
The goal of this course is to let students experiment and create electronic circuits and 3D prints. The class is divided into two main topics: 80% Electronics 20% 3D Printing. Each topic while have several modules. After each module students will have created a circuit, model, or 3D print. Students will be introduced how to create physical interfaces by learning how to program the Arduino micro controller. They will learn how to use sensors to translate physical interaction to output a sensory experience. Finally, they will design and print 3D models. Students will learn basic fabrication,modeling techniques, and processes used in 3D printing.
MTEC 2210, Game Design & Interactive Media, 2017
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, engineers, scientists and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web interactive, mobile, games, virtual & augmented reality, biomedia and environmental installation. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
My Projects
Entertainment Technology Culmination Project
Project site for all Entertainment Technology and Emerging Media Technology majors.
Test openlab features
My Clubs
Maci hasn't created or joined any clubs yet.