Liliana Munoz’s Profile

Student
Active 2 months, 1 weeks ago
Liliana Munoz
Display Name
Liliana Munoz
Major Program of Study
Entertainment Technology
Academic interests

Video games

My Courses

MTEC2101 Intro to Game Design Concepts, SP2024

MTEC2101 Intro to Game Design Concepts, SP2024

A games literacy course that focuses on the innovation and evolution of game genres and concepts. The course explores this topic through the lens of a few select historical and contemporary games, contextualizing their emergence as well their technical, creative or cultural significance. This course looks at how game design concepts and genres were shaped in the interest of providing students with a reference of what has come before, and the insights that could be drawn from them.

MTEC 1001-D100, Game Design & Interactive Media Skills Lab, Spring 2023

MTEC 1001-D100, Game Design & Interactive Media Skills Lab, Spring 2023

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC 1102-HE90, Production Practices, Fall 2022

MTEC 1102-HE90, Production Practices, Fall 2022

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

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