Justin Philip’s Profile
My Courses
ENT 4499 Culmination Project FA 2020 – SP 2021
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
MTEC 4800 Interdisciplinary Team Project, FA2020
MTEC 4800 Interdisciplinary Team Project 1 cl hrs, 4 lab hrs, 3 cr An intermediate-level course that provides practical experience in the conceptualization and production of collaborative, multi-disciplinary projects. Students learn how to apply the technology of their major in integration with other technologies. Advanced technologies are used to solve client needs and practical problems. The following laboratories are available in all program sequences: Experience Design Lab, Digital Media Lab, Computer Systems Lab, and Devices and Displays Lab. Open to students in COMD, CST, ENT, IND, MECH; open to others by permission of the program director. Prerequisite: Department approval; complete three of the required courses in selected media concentration.
MTEC 3140 – Topics & Perspectives in Emerging Technology
This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.
MTEC 2210 Game Design and Interactive, SP2020
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
MTEC1102, Section E988, Production Practices, SP2020
This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.
My Projects
Entertainment Technology Culmination Project
Project site for all Entertainment Technology and Emerging Media Technology majors.
My Clubs
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