Hfares268’s Profile

Student
Active 3 weeks, 2 days ago
Hfares268
Bio

My name is Hassan Fares, Iā€™m 21 years old, and I am in my third year at City Tech. Iā€™m studying emerging media game designing and I chose this major because games bring lots of joy to me so I wanna return that favor to other people and it would be really fun to one day use the skills I learn to work with a team and make our own games. I hope to one day program and code my own game.

My Courses

ENT 4499 Culmination Project FA 2021 ā€“ SP 2022

ENT 4499 Culmination Project FA 2021 ā€“ SP 2022

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

THE2280 History of Theatre ID, SP2020

THE2280 History of Theatre ID, SP2020

A survey of the development of architectural and scenic styles in the physical structure of theatre from its beginnings in ancient Greece to its most current forms. Emphasis placed on the stylistic influences of theoreticians and artistic movements. Interdisciplinary Option: This course is a conversation between theater history and architecture. As such, the work in class focuses on purpose-built and adapted spaces for live performance. Each week we will examine historical theatre spaces and technologies in the context of prevailing cultural and social forces in order to better understand audience/stage relationships. To fulfill the interdisciplinary requirements for this course, specialists from architecture, art history, and performance technology will guest lecture six times over the course of the semester.Students will learn skill-sets from architecture technology: GIS mapping and hand sketching. Avatar image credit: Filippo Brunelleschi, Perspective Drawing for Church of Santo Spirito in Florence, 1428

MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology

MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology

This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.

MTEC 3175, Experimental Game Design & Development, Fall 2020

MTEC 3175, Experimental Game Design & Development, Fall 2020

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC 2210 Game Design and Interactive, SP2020

MTEC 2210 Game Design and Interactive, SP2020

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

My Projects

Culmination Project

Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

My Clubs

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