Hamiltonc92’s Profile

Student
active 6 months ago
Hamiltonc92

My Courses

English 2001: Introduction to Literature I Fiction

English 2001: Introduction to Literature I Fiction

Together, we will learn the elements of fiction and practice close reading through various short stories and two post-apocalyptic novels that explore notions of identity, storytelling, and imagining other possibilities/worlds. In particular, we will consider how the texts’ settings constrain their narrators, and how these narrators make sense—through language—of their lives when they don’t always have control over what happens to them. We will pay close attention to how these narrators constantly revisit, revise, and re-imagine their stories, blurring the lines between fiction and fact, and re-shaping the plots, themselves, and their worlds in the process. “Analysis and critical understanding of selected fiction. Exams and essays based on readings.”

ENT3320, Technical Production (Games/VR), Fall 2016

ENT3320, Technical Production (Games/VR), Fall 2016

In this course students will work together in small design teams (designers, developers, modelers, storytellers) to concept, design & develop short game-based VR experiences in collaboration with a real world partner. Students will become familiar with Illustrator, Photoshop, Maya & the Unity Game Engine, and learn how to port to the Oculus Rift. Source Image: Unity3D

MTEC 3175, Game Design & Development, Fall 2017

MTEC 3175, Game Design & Development, Fall 2017

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC 2210, Game Design & Interactive Media, 2017

MTEC 2210, Game Design & Interactive Media, 2017

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, engineers, scientists and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web interactive, mobile, games, virtual & augmented reality, biomedia and environmental installation. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

MTEC1003 – Media Computation Skills Lab – Spring 2015

MTEC1003 – Media Computation Skills Lab – Spring 2015

This class will cover some basic tools, skills, and best practices that support programming. Topics include source code management, basic front-end technologies (HTML/CSS, JavaScript), Unix command line tools, and basic server administration. Avatar image source: Flickr user laughingsquid

My Projects

Culmination Project

Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

Maad City

Maad City

2D Tower defense game

Final Project

Final Project

Soul Calibur Rebirth

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