Sick Senpai Sound (Alexis Shuffler)’s Profile

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Active 9 years, 4 months ago
Sick Senpai Sound (Alexis Shuffler)
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Sick Senpai Sound (Alexis Shuffler)
X (formerly Twitter)
@gundammaster

My Courses

ENT4900/4901-F15 Internships

EN­T4900/4901-F15 In­tern­ships

For ENT Ma­jors: work ex­pe­ri­ence at a pro­fes­sional scenery fab­ri­ca­tion shop, rental/sup­ply house, off- Broad­way the­ater, or any re­lated in­dus­try or­ga­ni­za­tion ap­proved by the ad­viser. For Emerg­ing Media Tech Ma­jors, work ex­pe­ri­ence at a de­sign firm, media elec­tron­ics firm, media soft­ware firm, ro­bot­ics firm, en­ter­tain­ment or media pro­duc­tion firm, or any re­lated in­dus­try or­ga­ni­za­tion ap­proved by the ad­viser. This will serve to bridge the stu­dent’s aca­d­e­mic and com­mer­cial ca­reers by giv­ing the him/her pro­fes­sional work ex­pe­ri­ence and in­dus­try con­tacts be­fore the end of the se­nior year. Each stu­dent will keep a log/jour­nal to be shared in group sem­i­nars. Su­per­vi­sion will be by fac­ulty and a man­ager at the in­tern­ship site. Pre­req­ui­site: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or coreq­ui­site: MTEC 3800

MTEC3140

MTEC3140

In order to be­come in­no­v­a­tive and dar­ing tech­no­log­i­cal lead­ers in your cho­sen fields, it is im­per­a­tive each of you de­velop a broad un­der­stand­ing of the eco­nomic, so­cial, and cul­tural forces shap­ing emerg­ing tech­nolo­gies over and be­yond the basic me­chan­ics of how these tech­nolo­gies work. With­out this foun­da­tion, nar­row tech­ni­cal back­ground may re­sult skill sets that eas­ily be­come out of date. The ac­cel­er­ated pace of change mer­its fa­cil­ity with dis­cus­sions of the his­tor­i­cal, so­cial and cul­tural con­texts of tech­no­log­i­cal evo­lu­tion. This foun­da­tion course will pre­pare you for re­search in the emerg­ing tech­nolo­gies of your cho­sen fields by sup­ply­ing the nec­es­sary back­ground the­ory, con­text and method­ol­ogy. This foun­da­tion course will pre­pare you for re­search in the emerg­ing tech­nolo­gies of you cho­sen fields by sup­ply­ing the nec­es­sary back­ground the­ory, con­text and method­ol­ogy. Since the course does not re­quire par­tic­u­lar tech­no­log­i­cal skills and ex­pe­ri­ence, stu­dents of di­verse tech­no­log­i­cal pro­grams will be able to take part in it.

Interactive Sound for Games and Simulations

In­ter­ac­tive Sound for Games and Sim­u­la­tions

An in­tro­duc­tion to in­ter­ac­tive sound for games and sim­u­la­tion-based media. The tech­ni­cal skills and foun­da­tions cov­ered apply to game audio, in­ter­ac­tive music per­for­mance, and in­ter­ac­tive media scores. Stu­dents learn to use game audio en­gines, sound com­pu­ta­tion ba­sics, and open source and pro­pri­etary tools. Pro­fes­sional audio qual­ity stan­dards are em­pha­sized, and aes­thetic sen­si­tiv­ity for final prod­uct is de­vel­oped. For final pro­jects, stu­dents de­sign and pro­gram a com­plete sound en­vi­ron­ment for a game scene or in­ter­ac­tive sim­u­la­tion.

Introduction to Interactive 3D Environments Programming

In­tro­duc­tion to In­ter­ac­tive 3D En­vi­ron­ments Pro­gram­ming

This course pro­vides stu­dents with tech­ni­cal foun­da­tions and op­por­tu­nity to work with state of the art vir­tual re­al­ity (VR) sys­tems and in­ter­ac­tive 3D en­vi­ron­ments. The foun­da­tions cov­ered in this course apply to com­puter games, 3D film pro­duc­tion, im­mer­sive en­vi­ron­ments, and vir­tual scenery for live per­for­mance. Stu­dents will be pre­pared to apply and ex­tend basic skills in mod­el­ing, script­ing and pro­gram­ming. Em­pha­sizes pro­duc­tion, team­work, analy­sis of in­ter­ac­tive 3D sys­tems, and ap­pli­ca­tions-dri­ven user ex­pe­ri­ences with as­sess­ment of aes­thetic ori­en­ta­tion.

NARRATIVE DESIGN – MTEC 2125

NAR­RA­TIVE DE­SIGN – MTEC 2125

Through the ex­am­i­na­tion of the ear­li­est ges­tures of cave draw­ings to so­phis­ti­cated mul­ti­me­dia nar­ra­tives, stu­dents study the in­gre­di­ents and struc­tures nec­es­sary for com­pelling sto­ry­telling. Ob­serv­ing the lin­ear and non-lin­ear nar­ra­tive tech­niques and ar­che­types used in di­verse medi­ums, such as, graphic nov­els, games, vir­tual worlds, music, cin­ema, so­cial net­works, and live per­for­mance, we un­cover the in­flu­ences and con­nec­tions be­tween each modal­ity. Through hands-on pro­jects, stu­dents pro­duce vi­sual, au­di­tory, writ­ten and in­te­grated se­quences using an­i­ma­tion, video, sound, music, text, and di­a­logue.

My Projects

Database Game

Data­base Game

Basic game that in­forms au­di­ence about re­li­able sources.

My Clubs

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