Sick Senpai Sound (Alexis Shuffler)’s Profile
My Courses
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
In order to become innovative and daring technological leaders in your chosen fields, it is imperative each of you develop a broad understanding of the economic, social, and cultural forces shaping emerging technologies over and beyond the basic mechanics of how these technologies work. Without this foundation, narrow technical background may result skill sets that easily become out of date. The accelerated pace of change merits facility with discussions of the historical, social and cultural contexts of technological evolution. This foundation course will prepare you for research in the emerging technologies of your chosen fields by supplying the necessary background theory, context and methodology. This foundation course will prepare you for research in the emerging technologies of you chosen fields by supplying the necessary background theory, context and methodology. Since the course does not require particular technological skills and experience, students of diverse technological programs will be able to take part in it.
Interactive Sound for Games and Simulations
An introduction to interactive sound for games and simulation-based media. The technical skills and foundations covered apply to game audio, interactive music performance, and interactive media scores. Students learn to use game audio engines, sound computation basics, and open source and proprietary tools. Professional audio quality standards are emphasized, and aesthetic sensitivity for final product is developed. For final projects, students design and program a complete sound environment for a game scene or interactive simulation.
Introduction to Interactive 3D Environments Programming
This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.
Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling storytelling. Observing the linear and non-linear narrative techniques and archetypes used in diverse mediums, such as, graphic novels, games, virtual worlds, music, cinema, social networks, and live performance, we uncover the influences and connections between each modality. Through hands-on projects, students produce visual, auditory, written and integrated sequences using animation, video, sound, music, text, and dialogue.
My Projects
Basic game that informs audience about reliable sources.
My Clubs
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