Gavin’s Profile
My Courses
COMD2330-D362 – Digital Photography – Spring 2018
This course will explore the foundational concepts of light and exposure in photography. Students will develop visual literacy as well as framing and compositional skills. Students will become acquainted with a wide range of contemporary photographers and gain an understanding of how photographic style transforms subject matter into meaning. Using professional lighting equipment and cameras, the student will gain hands-on experience capturing digital images in the studio as well as on location. Students will also learn professional methods and software to manage, process and print digital images.
This basic design and color theory course explores graphic communication through the understanding of the elements and principles of design, as well as the design process, including idea development through final execution. Students develop basic skills in two-dimensional design, color and content creation while employing the design process of research, sketching and experimentation. Communication designers use the concepts explored in this course in disciplines such as advertising, graphic design, web design, illustration, broadcast design, photography, and game design. Image: Skyscrapers on Transparent Yellow, Josef Albers http://www.wikiart.org/en/josef-albers/skyscrapers-on-transparent-yellow-1929#close
CDMG 1111 E450 Spring 2016 Koenig
This course introduces students to core concepts in the media field including color theory, design and production terminology, reproduction processes, file formats and substrates. During the semester, students will complete three pages of their own ePortfolio web site, complete a print design project and one video project. Lectures will provide students with a historical perspective of the media field as well as discussing current practices and future trends.
COMD1103 Foundation Drawing, Sp 15_Wed
This drawing course introduces basic concepts, tools, techniques and the role of drawing in design, illustration, animation and games. The course will also cover projection systems, plans, elevations, sections, oblique, isometric, one-point perspective and two-point perspective views.
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