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This interdisciplinary course examines current environmental issues from a macroeconomic perspective, focusing on both the long and short-term economic viability of various proposals to address current environmental challenges. While the discipline of Economics serves as a central focus, the course draws extensively from the perspectives of Sociology, Architectural Technology, Environmental Control Technology, Hospitality Management (sustainable tourism), and Sustainable Technology. Traditional goals of economic efficiency will be examined in the context of the need to expand renewable energy sources, green building design and construction, sustainable agriculture and trade, resource allocation and other efforts to combat climate change on a global scale. It focuses on both the long and short-term economic viability of various proposals to address current environmental challenges drawing upon the inherent interdisciplinary connection to these vital economic issues.
Interactive Sound for Games and Simulations
An introduction to interactive sound for games and simulation-based media. The technical skills and foundations covered apply to game audio, interactive music performance, and interactive media scores. Students learn to use game audio engines, sound computation basics, and open source and proprietary tools. Professional audio quality standards are emphasized, and aesthetic sensitivity for final product is developed. For final projects, students design and program a complete sound environment for a game scene or interactive simulation.
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