Mix Masta Papa Pump’s Profile

Student
Active 9 years, 6 months ago
Mix Masta Papa Pump
Display Name
Mix Masta Papa Pump
Major Program of Study
Entertainment Technology

My Courses

Interactive Sound for Games and Simulations

Interactive Sound for Games and Simulations

An introduction to interactive sound for games and simulation-based media. The technical skills and foundations covered apply to game audio, interactive music performance, and interactive media scores. Students learn to use game audio engines, sound computation basics, and open source and proprietary tools. Professional audio quality standards are emphasized, and aesthetic sensitivity for final product is developed. For final projects, students design and program a complete sound environment for a game scene or interactive simulation.

Introduction to Interactive 3D Environments Programming

Introduction to Interactive 3D Environments Programming

This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.

Culmination Project -ENT4499-F14-81189

Culmination Project -ENT4499-F14-81189

The course is to serve as the senior thesis project. The student will either: 1) act in a principal supervisory role in a production as a designer or technical director; 2) propose, design and build a specialized piece of show equipment; or 3) develop a project which utilizes his/her skills in a new and innovative way that relates to or impacts on the entertainment industry. All projects must be approved by the adviser and should demonstrate professional management, technical design and presentation skills. Documentation of planning, design and realization will be presented to a committee of instructors, both in entertainment technology and related disciplines, as well as industry professionals; all are to be selected by the students and approved by the adviser. Though students will enroll in the course during their senior year, development of the project should begin during the second semester of the junior year.

Interaction Design

Interaction Design

This course is an introduction to Interaction Design, encompassing the physical process of designing for interaction and enabling students to think and speak critically about design problems. Students will work both individually and in teams, creating design deliverables with a social conscience. Process blogs will incorporate reflection on readings alongside of project documentation. They will develop a foundation in interaction design that will be applicable to a multidisciplinary field.

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