Christopher Chung’s Profile
Game Design, Game Development, Programming for Games, Interaction Design
Military veteran, served as a Submarine Officer. Graduated from the United States Naval Academy with a B.S. in Systems Engineering. Graduated from NYU’s Game Design Department at the Tisch School of the Arts with a M.F.A. in Game Design. Working indie game designer, freelance game developer, and higher-ed educator in games and design. Volunteers with the OpenAir Collective as the Technical Director of Research and Development creating open-source, open-hardware, direct air carbon capture (DACC) technology to empower a global volunteer initiative to combat climate change.
My Courses
ENT 4499 Culmination Project FA 2021 – SP 2022
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
MTEC1101-OL80 Emerging Media, Sp2022
This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.
ENT3320-OL70 Technical Production Spring 2022
Students will collaboratively design for and develop on top of a working action game framework in Unity. Constrained by the existing code base, students will be expected to flesh out the game – to include designing the context for the game, expanding on the mechanical design, developing additional play systems, creating assets, contributing level designs, developing a cohesive audio experience, and more.
MTEC1101-OL20 Emerging Media, Fa2021
This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.
My Projects
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