Bryan Pierre Louis’s Profile
Game Design
Success is the only option
My Courses
Sociology is the field of study that takes up to explain social, political, cultural and economic phenomena in terms of social structures, social forces and group relations. The course introduces students to several sociological topics, including socialization, culture, the social construction of knowledge, inequality, social stratification, social institutions such as religion, government, family, race and ethnic relations, poverty and deviance, among others. Sociology is the art of asking questions; big questions such as âWhat is race?â or âHow class structure and social stratification impacts peopleâs lives?â, âHow culture matters?â, âWhy states go to war?â, or more detailed and focused questions, like: âWhy working class children get working class jobs?â, âHow fast food chains impact American family relations?â, âHow the social media impact communication?â, âHow college education has changed over the past decades?â Acquiring the conceptual and methodological tools to address more broad but also narrower sociological questions of that kind is one of the main objectives of this course. While sociology assumes that human actions are patterned, it also suggests that individuals have ample of room to change their conditions and direct social change. In that sense the quest to understand society is important and always urgent, for if we cannot understand the social world that we live in, we are more likely to be overwhelmed and ultimately incapacitated by it. As a specialist, the sociologist systematically gathers, processes and analyzes information with the objective to provide insights into what is going on in a situation, present alternatives and often assist policy-makers in making informed decisions and formulating policies. Sociology however, and the sociological imagination is not the prerogative solely of specialists. Sociology, further than being a discipline, a field in social sciences, it constitutes a mode of thinking. Thinking sociologically is also directly related to acting socially. An important objective of this course is to learn how to think alongside others, connect our condition to those of others and understand the importance of not only thinking but also acting collectively. The course, in addition to the theoretical texts assigned for reading and analysis, incorporates journalistic accounts of social issues, autobiographies, memoirs, oral histories and materials like photographs and film, in order to encourage students to experiment with original sociological research. Learning, also, to apply sociological language and concepts to events and situations we encounter daily, like âsociological locationâ (identities like race, gender and class) and âsocial institutionsâ (organized entities that structure society, like education and religion) is of key importance. By the end of the course, students should be well on their way to developing their own âsociological imagination.â
CST 1101: Problem Solving with Computer Programming
This course introduces students to concepts of problem solving using constructs of logic inherent in computer programming languages. Students study the nature of problems, common solution approaches and analysis techniques. Students use a flowchart interpreter to diagram problem solutions. Students learn the basics of computer programming by learning Python 2.7. Both Python scripts and flowcharts enable students to construct solutions to common algorithmic problems. The major emphasis is on teaching the student to identify solutions to a problem and translate them into various forms that will enable the computer to perform some of the steps in a solution of an actual problem instance. These forms include flowcharting tool, viewing generated software code and the basics of debugging the code.
ENT 4499 Culmination Project FA 2021 â SP 2022
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
An intermediate and advanced algebra course. Topics include quadratic equations, systems of linear equations, exponential and logarithmic functions; topics from trigonometry, including identities, equations and solutions of triangles.
MTEC 3175, Experimental Game Design & Development, Spring 2021
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
My Projects
Entertainment Technology Culmination Project
Project site for all Entertainment Technology and Emerging Media Technology majors.
Entertainment Project Management
Course content for Project Management Entertainment Technology
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