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Introduction to Interactive 3D Environments Programming
This course provides students with technical foundations and opportunity to work with state of the art virtual reality (VR) systems and interactive 3D environments. The foundations covered in this course apply to computer games, 3D film production, immersive environments, and virtual scenery for live performance. Students will be prepared to apply and extend basic skills in modeling, scripting and programming. Emphasizes production, teamwork, analysis of interactive 3D systems, and applications-driven user experiences with assessment of aesthetic orientation.
Topics and Perspectives in Emerging Media
This course provides an introduction to the study and analysis of emerging technologies and how this influences practical process. Students will examine how technologies have evolved historically as well as develop perspectives on they would best be used in the future. Major topics will include computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. In the lab component of the course, students will learn to employ methods of documentation currently in use at research institutions and in private industry in order to place research being done in a wider context.
This course is an introduction to Interaction Design, encompassing the physical process of designing for interaction and enabling students to think and speak critically about design problems. Students will work both individually and in teams, creating design deliverables with a social conscience. Process blogs will incorporate reflection on readings alongside of project documentation. They will develop a foundation in interaction design that will be applicable to a multidisciplinary field.
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