Aaron Sanchez’s Profile
My name is Aaron Sanchez i was born December 10th 2003 in brooklyn. I like to play basketball and i am very competitive.I like to buy shoes and clothes. I am into dragon ball z (anime). I like to play video games with objectives and team based games and once in a blue moon story games. I eventually would want to design/ develop them in the future .
My Courses
MTEC 3140 Topics and Perspectives in EmergingTechnology Fall 2024
An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be developed in the future. Core themes include: the history of information, human-technology interaction, digital technology and culture, and the ethical and social implications of new technologies as the world faces unprecedented precarity. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, and screenings as we consider technology’s broader implications on society, ethics, and cultural production. Through the application of close reads, critical analysis and discussion; students will write and create multi module projects that investigate key concerns surrounding emerging technology and how these concerns apply to their own media practices. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.
MTEC 1102-HE90 PRODUCTION PRACTICES SPRING 2024
This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.
MTEC 1001 – Game Design and Media Skills – Sp 2024
This 3-hour lab consists of workshops that offer supportive instruction and training in various software programs, digital tools, and platforms. These workshops are introductions to the programs and tools for digital imaging, graphics, video, sound, and interactive design. The workshops are designed to scaffold technical and design skills while fostering a culture of sustainable learning communities. Students are expected to complete a series of guided assignments that cultivate media production skillsets, to be used while learning the skills to develop assets for digital storytelling, game studies and interactive design. These skills are also critical for professional presentation and documentation of interactive work. Active class participation is required as well as timely completion of assignments. Students will be issued a google folder where all work and reflections will be uploaded in a timely manner. Students must also reflect on each assignment in writing and discuss their ideas and challenges. To successfully complete the course, students must upload all assignments to their assigned folder and actively participate in critiques and class challenges.
MTEC2210 Game Design and Interactive Media, SP2024
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
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