3k3m1n1’s Profile

Student
active 1 day, 1 hour ago
3k3m1n1
Academic interests

Virtual reality, iOS development, possibly art installations

Email address
Twitter

My Courses

MTEC 1102 , Production Practices

MTEC 1102 , Production Practices

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

MTEC1005 Physical Computing Skills, SP2019

MTEC1005 Physical Computing Skills, SP2019

The goal of this course is to allow students to design and build a complete physical computing system. With intensive work on the fundamentals of electronics hardware and software design, students will work with components such as LED, potentiometer, photocell, speaker, servo motor, and the Arduino microcontroller development platform. The course culminates with integration and demonstration of all components to building a fully human-interactive system. Throughout the course there will be emphasis on perspectives that balance engineering practice and aesthetic design.

MTEC1101 Emerging Media Foundation, FA2018

MTEC1101 Emerging Media Foundation, FA2018

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

Game Design and Media Skills Lab

Game Design and Media Skills Lab

This 3 hour Lab consists of a series of workshops that offer supportive instruction and training in a verity of software programs, digital tools, and platforms. Specifically, we will be s working with WordPress, Adobe Photoshop, Illustrator, Premiere, After Effects, Audition, and Unity. These workshops are introductions to the programs and tools for digital imaging, graphics, video, sound, and interactive design and are designed to foster a culture of collaboration and sustainable learning communities. Students will be expected to complete a series of guided assignments that cultivate digital skill sets as well as conceptual frameworks, which lend themselves to interactive storytelling and game studies. Active participation in class is required as well as timely completion of assignments. Students will be maintaining Open Lab portfolio blogs in which they will post all assignments. Students are also required to reflect on each post and discuss in writing their ideas, and challenges in completing the assignment. This is a portfolio-based class and in order to complete the course successfully, students are required to have a completed online portfolio and to have actively participated in critiques and class challenges.

MTEC 2210 Game Design and Interactive Media, SP2019

MTEC 2210 Game Design and Interactive Media, SP2019

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

My Projects

3k3m1n1 hasn't created or joined any projects yet.

My Clubs

VR & AI Club

VR & AI Club

The Virtual Reality & Artificial Intelligence (VR & AI) Club at NYCCT seeks to explore the interdisciplinary practices and applications involving Virtual Reality and Artificial Intelligence, including Mechatronics, Robotics, Computer Vision, Internet of Things, and Embedded systems, as well as the social, psychological and political implications of such.

City Tech Ink Club

City Tech Ink Club

City Tech’s Ink Club is a place where illustrators and sequential artists can discuss and practice their craft in storytelling. On Openlab we’ll share links to helpful resources, general information, and post about events ad work we’re creating.

City Tech Women Engineers Club

City Tech Women Engineers Club

The mission of the City Tech Women Engineers Club is to promote awareness and interest in improving the enrollment, retention and graduation rates of women in the technology programs at New York City College of Technology, as well as develop leadership skills through workshops, seminars and student collaboration. lnstitute of Electrical and Electronics Engineers (IEEE) Women in Engineering (WIE) student branch at CityTech invites all interested students to join the Openlab club. Joining IEEE WIE student chapter is optional. We provide support, information and resources to all members to help them succeed in their engineering technology field of interest.

3k3m1n1's Friends

3k3m1n1 hasn't created any friend connections yet.