Documentation

Documentation

The images that are incorporated as part of the game are of scholarly sources and textbooks. There are also images of fancy-looking libraries. A few periodical images are present as well. The term “scholarly sources” was typed in the Google search bar, and the words “Images” was clicked on. This is how images of libraries and periodicals were chosen. One of the library images is from a website called Wikipedia. Since a board game is the setting of Library Litmus, the term “board games” was searched under Google Images as well.

The site of Library Litmus will be made public on Open Lab. The background of the home page was randomly selected. The creators of Library Litmus had to divide up sections of the proposal and documentation, considering their word count requirements. Each was posted, disregarding order. It did not matter whether the proposal or documentation were posted first. When presenting, each member gets roughly the same amount of time to speak: a third of ten minutes. No long texts will be incorporated onto the slides: that would be monotonous.

In the course of producing the research game for our online documentation project there were certain key problems we had to resolve. Principally, we had to ensure that we understood the distinction between scholarly and periodical sources, and that we effectively presented that distinction in our game. This is of primary importance because the differentiation of these two types of sources is fundamental to the objective of the game. In addition, we had to find a reliable manner to locate these sources. Then after those details were taken care of we had come with concise and rather explicable rules. For this we looked to the game of Monopoly for inspiration. In this case we appropriated the movement of players across a segmented board along with use of dice to determine how far a player must during their particular turn. Though we utilized these basic features of the game we concluded we had to discard the time-consuming objective of the game. This decision was part of our effort to simplify and refine our prospective research game. In conclusion, our group tried carefully  to craft a comprehensible, relevant, and ultimately stimulating that would develop precise research skills.

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