This is Part 2 of a three part series on the most common fighting game motions. I highly recommend viewing the first part, Circular Motions, where I explained how these motions are written.
In this part of the series, Directional Motions will be discussed. The best way to describe these motions is that they aren’t part of a circle and are based on inputting directions. There are only a few of these motions, however they are quite common in games.
The first is what is called as the Dragon Punch motion. This motion comes in two versions, Dragon Punch and Reverse Dragon Punch. They are both 623 and 421, respectively. The Dragon Punch motion is most well known for activating Ryu’s Dragon Punch, or Shoryuken, attack.
The next is what I would call the Down motion. There are two variants of this motion, but both are based on pressing the down button multiple times. The first is 22, and the other is 222. Basically, one is pressing down twice, and the other is pressing down three times. There are no well known moves that go along with these motions, but there are a lot of games that use them.
That concludes this part of the series. The next part will be the third and last post, Charge Motions.
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