There are four projects, each of which counts for 16% of your grade. The projects correspond to each of the four modules, and will be listed below in reverse chronological order.
Project 4
Music Technology
Click on the link above to view or download the PDF.
Project 3
Physical Computing
Click on the link above to view or download the PDF. You’ll be reminded of each step in the process during class and via Slack. Download the Physical Computing Concept Outline and fill out with your team.
To better understand the types of inputs/sensors and outputs/actuators you can conceptually integrate into your projects, see the SparkFun Categories section.
For circuit inspiration…
• On the Sunfounder Basic Kit for Arduino website, you can download the PDF of the tutorials and the code as a zip file.
• On the SparkFun Tutorial website, you’ll find the links to the circuit tutorials on the right side, along with other sections in their guide.
• Check out the Arduino Project Hub for video tutorials on Arduino-based circuits and more.
Project 2
Media Computation
The goal is to learn and demonstrate some of the essential 2D drawing and interaction coding basics of p5.js, covered in Chapters 1-5 of the Getting Started with p5.js book. Reference the book PDF, and the links in the Project 2 PDF, as you work on your final Project 2 p5.js sketch. Post your sketch in Section 06/Project 2 within our OpenProcessing course site.
Project 1
Game Design and Interactive Media
Click on the Project 1 link above to view or download the PDF of the full process—you’ll be reminded of each step in the process during class and via Slack.
Ideation, along with downloading and drafting the first section of the Game Concept Outline began in Class 7. In Class 8, you settled on your game concept, began filling out the second section of the Game Concept Outline, and talking through core game details like actions/mechanics, rules, environment, and characters. Class 9 began with an overview of Lo-Fi Prototyping, and you also saw some video examples of play-testing with lo-fi prototypes. In your groups, you fleshed out the concept outline and created flowcharts and/or sketches for play-testing in the next class. In Class 10, your group conducted a play-test of your game with another group, to simulate one level of your game concept. Your group will discuss feedback, make changes to your sketches/game-play plan, and do one more play-test outside of class time (see the overview Project 1 PDF above), and also prepare the presentation file for Friday’s deadline (see link below).
Reference this presentation preparation PDF as you create your presentation file.