The Project 1 group presentations are today, below are past examples of projects.
- CROSSING, a one-player simulation game that deals with the issue of immigration, giving the player an opportunity to cross the border from Mexico to the U.S. Group members: Ling Mei Wu, Nicholas Bueta, Karla Ramirez
- KING BILL, a tap mobile game that deals with the issues of environmental pollution and sustainability, and positions the player in a decision-making role as the mayor of NYC. Group members: Eric Rennie, Sahan Jayalath, Stephany Pena, Danielley Ostolaza
- PLANET COLLISION, an FPS-RPG game that deals with the issues of military control and human trafficking, and positions the player within a love story / save the children dilemma. Group members: Ryan Rahul, Jason Chang, Makeda Boone, Ercel Williams
- CYBERDEFENSE, a tower defense game that deals with the issue of cyberbullying, and positions the player as a hacker with a mission to find cyberbullies and provide protection. Group members: Donnell Maylor, Zarina Barsh, Antonio Almaguer, Jaiden Williams
Your presentation files were graded according to these presentation guidelines. Your groups incorporated at least some of the key notes, that you took after the in-class play-tests of your game sketches/prototypes, into your presentations, and made at least some revisions that addressed the feedback.
Those of you who did the second play-test were able to see how players responded to your revised sketches, and understand the values and issues embedded in your game. Those who also did the interviews were able to receive affirmative feedback, and ideally also some critical feedback or suggestions for improvement.
Ideally, each of you spoke during your group presentations, and had an opportunity to ask questions or give feedback after the other group presentations.
The importance of iteration (rapid sketching/prototyping, testing, seeking feedback, making revisions, and refining along the way to the hi-fi prototype) is one of the general takeaways from this whole process.
Another major takeaway is group collaboration (in-person and remote/online communication and coordination, ensuring equal participation with the opportunity to try out different roles, and dividing up the workload while ensuring that deadlines are met). Project 3 will also be a group project, so you’ll get the opportunity to do this again with some different classmates.
This class marked the end of the Game Design and Interactive Media module. As mentioned, there are ways in which you can, if desired, continue to work on elements of your game idea throughout the remaining three modules.
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