Today’s class is a play-test exercise for your group to get feedback on your game concept and sketches from another group. When you’re not in a play-test session, you should either be preparing for your play-test session, discussing the feedback you received, or preparing the document and presentation for Friday’s deadline.
Archives for September 2020
Class 9-WED 10/6
I reviewed where we are in the Project 1 process, and then gave an overview of rapid/lo-fi prototypingā To get you started on the creation of your group’s sketch-based prototype, I showed some video examples of game paper prototypes (one of them is no longer online)ā āand this one, which moves beyond a lo-fi prototype […]
Class 8-MON 10/4
Today we started with a look at the games and game reviews you chose for Assignment 4. I’d created this slide to serve as an at-a-glance view that summarized the games you chose thus far, roughly parsed out in VAP-style, with pink being the game, orange being the social issue that the game deals with, green […]
Class 7-WED 9/29
This marked the beginning of the Project 1 process. Before ideation, we reviewed some of the key takeaways from Assignment 2ā We also reviewed the Values at Play processā Below are photos of the VAP game cards, that served as a springboard for your own choice of social issue + game to transform + game […]
Response to Assignment 4
Submit your response to Assignment 4 as a comment to this post. Below are the five games that you chose to focus on, broken out by game name (pink), the social issues that the game world deals with (orange), the actions or game mechanics (green), and the underlying values that the game studios want to […]
Class 6-MON 9/27
Look back at the Class 5 notes for the beginning of the overviewāwe talked about different types of games, your first games, and ended up on the variety of game genres. Today, I asked you to think about your own motivations or reasons for playing games, and you wrote these words in Chat: bragging rights, […]
Class 5-WED 9/22
We then began the āGames and Games Designā overview with a discussion of types of games, along with situational contexts, factors, reasons, etc. for playing each type of gameā In the slide above, we have an example of RPS (Rock, Paper, Scissors) on the upper left, which is known as a “hand game, simultaneous, zero-sumā […]
Response to Assignment 3
Submit your response to the two Assignment 3 readings as a comment to this post, either as two separate comments or together in one comment.
Class 4-MON 9/20 design exercise
We began with a review of different approaches to creativity and design methodologiesā These are the combined/abbreviated steps that we focused on for the in-class design challengeā Here’s one example from IDEO on how to frame a design challengeā Then I showed some movie trailers and slides to help set a futuristic context for the […]
Class 3 – MON 9/13
This class began with an informal online quiz to see what you remembered from the historical context overview in Class 2. We then discussed your answers about your first technology-related memories: computer, phone, game, music (method of listening), and the technological innovation that most impacted your life thus far. We “unpacked” your answers to consider […]