After Professor Adam Wilson’s guest lecture, we dove into an overview of how p5.js works— Because it originated as a tool for creative coding, it uses the metaphor of a drawing or painting canvas— The default sketch in the web editor gives you two function coding blocks which do two different things— The function createCanvas() […]
Class 12, Wed 10/7
Today marked the beginning of the Media Computation module. After today, we have the guest lecture by Professor Adam Wilson, then four classes which are essentially p5.js coding labs, followed by the individual project presentation class. The MTEC Media Computation concentration covers the… This includes… We can think of code as…. Essentially, it’s just another language […]
Response to Assignment 5
Submit your written response to Assignment 5 as a comment on this post before the deadline date and time indicated on the Assignments page, and please use the same section numbers/titles to organize your response. Feel free to add your opinions and questions, beyond just answering the questions, which helps the qualitative portion of the […]
Class 11, Mon 10/5
The Project 1 group presentations were today, in this order: CROSSING, a one-player simulation game that deals with the issue of immigration, giving the player an opportunity to cross the border from Mexico to the U.S. Group members: Ling Mei Wu, Nicholas Bueta, Karla Ramirez KING BILL, a tap mobile game that deals with the […]
Class 10, Wed 9/30
Today’s class is a play-test exercise for your group to get feedback on your game concept and sketches from another group. When you’re not in a play-test session, you should either be preparing for your play-test session, discussing the feedback you received, or preparing the document and presentation for Friday’s deadline.
Class 9, Tues 9/29
I reviewed where we are in the Project 1 process, and then gave an overview of rapid/lo-fi prototyping— To get you started on the creation of your group’s sketch-based prototype, I showed some video examples of game paper prototypes (one of them is no longer online)— —and this one, which moves beyond a lo-fi prototype […]
Class 8, Wed 9/23
Today we started with a look at the games and game reviews you chose for Assignment 4. I’d created this slide to serve as an at-a-glance view that summarized the games you chose thus far, roughly parsed out in VAP-style, with pink being the game, orange being the social issue that the game deals with, green […]
Class 7, Mon 9/21
This marked the beginning of the Project 1 process. Before ideation, we reviewed some of the key takeaways from Assignment 2— We also reviewed the Values at Play process— Below are photos of the VAP game cards, that served as a springboard for your own choice of social issue + game to transform + game […]
Response to Assignment 4
Submit your response to Assignment 4 as a comment to this post. Below are the five games that you chose to focus on, broken out by game name (pink), the social issues that the game world deals with (orange), the actions or game mechanics (green), and the underlying values that the game studios want to […]
Class 6, Wed 9/16
Look back at the Class 5 notes for the beginning of the overview—we talked about different types of games, your first games, and ended up on the variety of game genres. Today, I asked you to think about your own motivations or reasons for playing games, and you wrote these words in Chat: bragging rights, […]