In our final class today, we looked at, and talked about, your Project 4 versions of the Max patches that correspond with video Tutorial 5 or a different additive synth patch that you referenced. I also showed the extra set of Max patches and talked about what you can do with those, as continued exploration of […]
Class 25, Mon 11/30
The Music Technology concentration provides you with skills in the development of musical interfaces and applications. You’ll learn systems for real-time signal processing and audio scheduling. These skills can be used for installations, live performance, video games (sound design), and the web, as well as contemporary music production systems. Of the 5 core Music Tech […]
Class 24, Mon 11/23
The Project 3 physical computing concept presentations took place in this order: Solus Sneakers, a wearable tech product featuring a sneaker with soles that can adjust to different terrains. The group conceived of three sensors/inputs with two outputs, with the sneaker self-powered by a piezoelectric transducer. I gave in-class feedback on considering a conceptual sensor that could […]
Class 20, Mon 11/9
We started class with a discussion of “IoT‘ which stands for “Internet of Things“—a term used to describe the growing interconnected network of smart devices. Here’s a one-minute video from November 2018 that named IoT and AI as “The Third and Fourth Industrial Revolution”— Pundits picked up these terms when trying to explain IoT, for […]
Class 19, Wed 11/4
Today marked the beginning of the Physical Computing module. We can think of physical computing as sensing and controlling the physical world through hardware and software, or connecting your digital world, and the capabilities of computing, with your analogue physical reality, through interactive systems. And at the center of physical computing, we want to be thinking about […]
Class 15, Wed 10/21
VARIABLESAfter you’ve input numbers, or parameters, within createCanvas() for the width and height of your drawing space, you can reference them within the draw() function block using the built-in variables of width and height. This allows you to just change those numbers in one place and have everything you draw automatically adjust their location relative […]
Class 14, Mon 10/19
Class began with an online quiz that referenced the overview of p5.js from the end of Class 12, and the coding introduction from Class 13. Ten of you did the quiz during class, so we reviewed the answers after you completed it. This slide demonstrates the use of the circle() object with solid colors via […]
Class 13, Wed 10/14
After Professor Adam Wilson’s guest lecture, we dove into an overview of how p5.js works— Because it originated as a tool for creative coding, it uses the metaphor of a drawing or painting canvas— The default sketch in the web editor gives you two function coding blocks which do two different things— The function createCanvas() […]
Class 12, Wed 10/7
Today marked the beginning of the Media Computation module. After today, we have the guest lecture by Professor Adam Wilson, then four classes which are essentially p5.js coding labs, followed by the individual project presentation class. The MTEC Media Computation concentration covers the… This includes… We can think of code as…. Essentially, it’s just another language […]
Class 11, Mon 10/5
The Project 1 group presentations were today, in this order: CROSSING, a one-player simulation game that deals with the issue of immigration, giving the player an opportunity to cross the border from Mexico to the U.S. Group members: Ling Mei Wu, Nicholas Bueta, Karla Ramirez KING BILL, a tap mobile game that deals with the […]