In our final class today, we looked at, and talked about, your Project 4 versions of the Max patches that correspond with video Tutorial 5 or a different additive synth patch that you referenced. I also showed the extra set of Max patches and talked about what you can do with those, as continued exploration of […]
Response for Project 4
Post your written portion of Project 4 (500-1000 words) as a comment to this post. (Remember to submit the Max patch files as DMs via Slack.)
Class 25, Mon 11/30
The Music Technology concentration provides you with skills in the development of musical interfaces and applications. You’ll learn systems for real-time signal processing and audio scheduling. These skills can be used for installations, live performance, video games (sound design), and the web, as well as contemporary music production systems. Of the 5 core Music Tech […]
Class 24, Mon 11/23
The Project 3 physical computing concept presentations took place in this order: Solus Sneakers, a wearable tech product featuring a sneaker with soles that can adjust to different terrains. The group conceived of three sensors/inputs with two outputs, with the sneaker self-powered by a piezoelectric transducer. I gave in-class feedback on considering a conceptual sensor that could […]
Response to Assignment 9
Submit your written response to the reading linked to in Assignment 9 as a comment on this post before the due date and time indicated on the Assignments page. This will give you a very helpful background on the Max/MSP software that we’ll be using during the Music Tech module.
Class 20, Mon 11/9
We started class with a discussion of “IoT‘ which stands for “Internet of Things“—a term used to describe the growing interconnected network of smart devices. Here’s a one-minute video from November 2018 that named IoT and AI as “The Third and Fourth Industrial Revolution”— Pundits picked up these terms when trying to explain IoT, for […]
Class 19, Wed 11/4
Today marked the beginning of the Physical Computing module. We can think of physical computing as sensing and controlling the physical world through hardware and software, or connecting your digital world, and the capabilities of computing, with your analogue physical reality, through interactive systems. And at the center of physical computing, we want to be thinking about […]
Response to Assignment 8
Submit your written response to Assignment 8 (one response, 500-1000 words) referencing all three articles, as described in the assignment PDF) as a comment on this post before the deadline date and time indicated on the Assignments page. As always, adding your opinions, thoughts, and questions, and mentioning other relevant examples you know of, elevates the […]
Class 15, Wed 10/21
VARIABLESAfter you’ve input numbers, or parameters, within createCanvas() for the width and height of your drawing space, you can reference them within the draw() function block using the built-in variables of width and height. This allows you to just change those numbers in one place and have everything you draw automatically adjust their location relative […]
Class 14, Mon 10/19
Class began with an online quiz that referenced the overview of p5.js from the end of Class 12, and the coding introduction from Class 13. Ten of you did the quiz during class, so we reviewed the answers after you completed it. This slide demonstrates the use of the circle() object with solid colors via […]