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The Multiplayer Classroom: Designing Coursework as a Game [ THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME BY Sheldon, Lee ( Author ) Jun-09-2011 Jun 9, 2011, by Lee Sheldon
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition, by James Paul Gee
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The Teaching Gap: Best Ideas from the World’s Teachers for Improving Education in the Classroom by James W. Stigler and James Hiebert
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Whistling Vivaldi: How Stereotypes Affect Us and What We Can Do (Issues of Our Time) by Claude M. Steele | Apr 4, 2011
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Range: Why Generalists Triumph in a Specialized World by David Epstein | May 28, 2019
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Open Digital Pedagogy=Critical Pedagogy by Jody R. Rosen and Maura A. Smale
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Does Active Learning Work? A Review of the Research by Michael Prince
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Pedagogy, Technology, and the Example of Open Educational Resources by Robin DeRosa and Scott Robinson
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A Modularized Tablet-Based Approach to Preparation for Remedial
Mathematics by Andrew Parker