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ENT4450 LIGHTING DESIGN -OER [Section: HD67]Description: Entertainment Technology Wiki
SP 2022

Entertainment Technology Dept.

New York City College of Technology

Professor: Miguel Angel Valderrama

Meets @ Voorhees V119 (Synchronous component): Wednesdays 4pm to 5:40pm Laboratory

Meets Online (Asynchronous component): 2 hours per week

Dates: (2/2-5/18 /2022)

Office: Voorhees Room: V203

Phone: 718- 260 5590 (5588-Margarette)

Email: mvalderrama@citytech.cuny.edu

Office Hours : Online – Tuesdays 1pm to 3pm by appointment

One to one online meetings can be schedule. Email mvalderrama@citytech.cuny.edu indicating  the desired time window from the ones below:

-Tuesdays 1pm to 1:30pm

-Tuesdays 1:30pm to 2pm

-Tuesdays 2pm to 2:30pm

-Tuesdays 2:30pm to 3pm

I will email you a zoom link and confirming the agreed time. Keep in mind meetings are 20 to 30min long and its duration relays on demand, I will try to be available for as many students as possible.

 

Prerequisites: ENT 2350 and ENT3200

COURSE DESCRIPTION:

To support the aesthetics of lighting as a visual art, students analyze theatre, concert, and film/video scripts for lighting requirements and develop a workable design concept. Students then generate complete lighting paperwork common to the job of an assistant lighting designer. Requires use of CAD (Vectorworks) software to develop renders. Students should be able to develop a sophisticated responses to a set’s architectural problems and a common stage for live performances.

 

COMMUNICATION:

The best way to contact me is by email. You can usually expect a replay within 24 hours. Also, please exchange phone numbers or email addresses with at least one classmate.

REQUIRED SOFTWARE:

Vectorworks Spotlight 2021 Student Edition (Educational Version) 2019-2020 Versions will be okay if they are already installed in your computer.

https://student.myvectorworks.net/

Lightwright 5 o 6, Demo Version available at

http://www.mckernon.com/downloads/downloadslw6.html

EVALUATION AND GRADING PROCEDURES: Grading will be based on successful completion of the following assignments:

Assignment (Points Assigned)

Points (%)

Design Labs

  • Lighting Fixtures Presentations Lab (4)
  • Distribution Lab – Clip Light Olympics (4)
  • Color Schemes Assignment Lab (4)
  • VW Lab 1 (Stage Floor) (2)
  • VW Lab 2 (Scenery) (2)
  • VW Lab 3 (Lighting Positions) (2)
  • VW Lab 4 (Lighting Fixtures) (2)

        20

Tour Design Project – Design Elements

-General Information (5points)

-Lighting Equipment (5 Points)

-Lighting Systems (5 Points)

-VW Renders (5 Points)

        20

Tour Design Project – Paperwork Package

-Plot and Section View (10 points)

-Channel Hook up and Instrument Schedule (10 points)

-Magic Sheets (5 Points)

-Shop Order (5 Points)

        30

Final Presentation

        10

Final Exam – Blackboard

        10

Quizzes (Blackboard)

         5

Class Participation

         5

Total:

       100

ATTENDANCE:

Punctuality is one of the most respected virtues in the entertainment business. If youhave a reputation for showing up on time, you will always find people willing to trust you and to hire you.

Use this class as an opportunity to build the habit of punctuality even in a virtual environment.

Lateness and Attendance Policy:

– We will take attendance everyday we meet (see calendar) at the beginning of the class and attendance is mandatory

  • More than 10 minutes late is consider an absence
  • It is the responsibility of the student to make up all miss class work, but a mayor part of the class will be the professor and class response to each project. That is impossible to make up. If you are absent you will fail to benefit from valuable peer feedback on your work as well as key information gleaned from the various responses to your fellow designer’s work.
  • Regardless of the student being absent any homework that is due for that class needs to be summited. Late homework will either receive a lower grade or will not be taking in account for the final grade.
  • The best way to stay connected during the online portion of this class is to respond to emails soon after receive them. Your response and handling of the communication within the class will influence drastically the student’s performance in the course.

COLLABORATION AND PLAGIARISM

The best learning is done by conversations with others, whether they are people -classmates, teachers, friends- or texts – Books, articles, essays, poems, films, etc. It should not be a solitary process. However a good amount of the assignments that you hand in for this course must be done on your own, should represent your own thinking, and should be original work that you have done for this particular course. In our opinion, the best way to balance these two seemingly contradictory approaches (collaborative learning and original individually produced work) without knowingly- or, even unwittingly – resulting to plagiarism or other forms of academic misconduct is to learn and meticulously observer the rules for citing the work of others (this could be the great point that your roommate made that you used in your paper, it could be a well-turned phrase from an academic essay, or it could be anything in between). It is your responsibility to learn what constitutes plagiarism and the correct rules for citing sources. The botton line is: passing off anyone’s words or ideas as your own for any reason whatsoever is plagiarism.