Story and Game Mechanics

Why we play as Nova / Story: Nova is a sun dragon, one of the elemental dragons that rule over their respective realms. Every forest has one dragon that keeps order/protects it from hostile creatures, both monster and human alike, but one day, they all went missing except for Nova. Nova has decided to temporarily take over their realms in their absence since the hostile monsters are trying to take over and give their respective species more power. The first mission in every realm is to defeat the hostile creatures that are threatening the other magical folk.

There are also missions to help the residents with their problems, like getting items from other realms, finding lost members of their kind, or finding/making them a new home. Nova is also trying to figure out what happened to the other dragons, to bring them back to their realms.

Meet the Dragons
Forst dragon keeps its realm cold as well as controlling blizzards and ice movement.

Moon dragon creates a darkness that protects the Lycans, shadow creatures, and Vampires, as well as control over the lunar phases and slight control over the ocean. It sometimes creates a haze that leads lost humans from outside the boundaries of the first into their realm, for the Vampires to have a steady supply of prey.

Inferno Dragon keeps their realm warm

Water Dragon controllers the oceans and monitors the merfolk’s hunting to prevent overfishing, they can also work with the Air Dragon to summon storms and rain.

Air Dragon and Terrain Dragon work together to create harmony between the earth and sky. They rule over the same realm since the ground gets energy from the sky, but the sky needs something to flow over, their realm consists of wide plains and a large tree that connects the ground to the sky realms. There are minotaurs and harpies in their realms.

Pebble dragon works with the witches in their realm, to provide precious ores, stone, and crystals and will literally move mountains to protect them from humans and hostile monsters. Their scales are smooth round rocks that are nearly indestructible and good for repelling magical energy (witches use these scales to build their homes, to protect each other from poorly aimed spells or accidental magical explosions. These stone can absorb the excess energy and protect the resident witch)

(The dragons control different versions of the last magical forest that occupy different versions of their worlds, sharing their energy with it to keep it functioning).

Game mechanics
Nova is a sun dragon, so her power over the sun touches other elements, therefore, she can temporarily change her dragon breath to anything her element naturally comes in contact with by drinking a consumable version of that element: Ice, Fire, Water, Darkness, Light, and storm clouds (air/lighting). Terrain (rock and ground) powers come in the form of a stronger defense. These potions can be crafted and bought from witches.

Nova can collect elemental pieces to make potions from defeating Golems, completing quests.

Collecting other ingredients like flowers, to make the elemental potions for defeating other enemies easier, as well as completing missions. For example, Nova can use her dragon breath on rock and fire Golems who are weak to water, but she can also ice breath to rebuild an ice/snow home for a snow person or help make ice cream.

Finally, there are doors to each realm that requires a key made from gold and certain items of that land, to access the different realms. These keys can be crafted and bought from witches.