The Dream Door
The Dream Door is a webcomic targeted at teens that focuses on self-discovery. In The Dream Door, the main character learns to accept herself for who she is no matter what others may think of her.
Miruku is a dream knight facing a troubling situation that could disband her group, Supernova. She must decide whether to face her problems head-on and accept herself for who she is.
Did You Eat?
Just like that, Ciro’s mom was gone. Everything felt numb. Everything was moving so fast and yet slow at the same time … but in the end, life continued. Ciro keeps going to work like any other day and keeps skipping school, as usual. Except when he gets home, it’s silent. Until his friend, Dooly, stops to visit and asks, “Did you eat?”
Readers who’ve enjoyed manga such as Hiiragi Yutaka’s “Shinmai Shimai no Futari Gohan” or Tana’s “Gohan no Otomo” would enjoy the slow and calm pace of “Did You Eat?”
Whispers Of the Smoke
Whispers of the Smoke is a game that allows players to collaborate and work together to achieve goals in the game, and goals they set for themselves. The target audience is students and other young adults who feel isolated. Each player is crucial for making a change in the world, which is the incentive to continue playing. The goal of my game is to impact young adults positively by giving them a sense of achievement through cooperation. By every action that they do in the game they better the environment and are surrounded by positive affirmations.
LINK TO FULL PROJECT
Jennie Zhu Pan
Chloe is a teenage girl that dislikes her family’s culture and traditions. One day she finds herself magically transported to the Lantern Festival, which is also the last day of the Spring Festival (Chinese New Year). There she makes a new friend that teaches her things about her culture and guides her through the festival while having fun together. However, this “friend” has something up his sleeve. Will Chloe be able to figure it out and return home?
Problem: In the United States Black, Indigenous, and Latinx women of color experience disparities in maternal and infant heath. Without an equitable and effective standard of care model, women and Expecting Parents have limited childbirth and the labor process resources.
To empower mothers and pregnant people with the tools to feel safe, be heard and cared for, I introduce The Labor Game, a boardgame that encourages players to be active participants in labor to “Make A Care Decision”.
The Labor Game educates in areas of:
- The natural labor process
- Emotional preparedness
- Pain management
- Common medical interventions
- Copping techniques
- Encourages shared decision-making