Sammy Cordero – Tomb Traps

Project Description: A mobile Maze game that is interactive, and has an RPG story element to the game play. The game makes the players think, and enthralls the player into a fantasy world. The game is about an archeologists couple that search for treasure and ancient artifacts in tombs. They embark on an archeological journey to search for ancient artifacts in the tombs in Peru. Once there in the tombs  the main characters loses his wife. She gets capture by a native tribe that lives in the depth of the tomb. The main character Dr. Bernard has to find his way through a maze of traps, fight giant creature, mystical shaman, and warriors to rescue his wife.

Target Audience: Young adults from the ages 14-35.

Design Problem: Most brain game are boring, and don’t have any back story to the game.

Solution: Design a brain game that is interactive, and that has an RPG element to the game play.

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