Projects

Project Manager | Design Team Lead

The Training Tavern | VR Training Application

Created and executed an original concept for a simulated training environment within Unity for aspiring bartenders looking to gain experience.
Included implementing object interaction, as well as a continuous feedback system to ensure players can run through the cocktail tutorials. Particle system was used to simulate liquid pouring. All produced using C#.

Alula’s Adventure | PC Shmup Game

Lead a team in designing a shoot ’em up PC game. Determined the rules and mechanics players use to interact with the game world. Oversaw the implementation of story elements during the development process. Conducted playtesting, analyzed results, and submitted relevant data on inconsistent quality to ensure we met client vision.

Vision Search | A web-based database

Designed, produced, and implemented all elements of the database. Built the UI using HTML, CSS. Used Javascript for the UX, including the filter used to yield results in the search bar. This project can be explored in depth on the Culmination Project page.