Back and Forth Geometric and Organic Shape Composition Exercise

Graphic Design Principles Shape Composition 1aGraphic Design Principles Shape Composition 1bGraphic Design Principles Shape Composition 1cGraphic Design Principles Shape Composition 1dGraphic Design Principles Shape Composition 2aGraphic Design Principles Shape Composition 2bGraphic Design Principles Shape Composition 2cGraphic Design Principles Shape Composition 2d photoshoppedGraphic Design Principles Shape Composition 3a photoshoppedGraphic Design Principles Shape Composition 3bGraphic Design Principles Shape Composition 3cGraphic Design Principles Shape Composition 3d photoshopped

While doing this exercise, I learned how complex shapes can be “formed” from symmetrical to asymmetrical and free-form, in turn, acknowledging the infinite amount of shapes that can be constructed. I also learned that with negative and positive space, it is not possible to change one and not the other. For example, the more shapes (positive space) I made and glued onto either the smooth bristol or artagain paper, the less negative space there was and vice versa.

NY Times Design Article

In the article, “An Exhibition That Proves Video Games Can Be Art” by Nathan Reese, a college museum in Massachusetts is displaying video games by designer, Jason Rohrer. This new exhibition shows that video games are not just a form of entertainment but also a form of art. In addition, not only are they displayed in Wellesley College’s Davis museum, but Rohrer’s possibly most popular game, “Passage”, can also be seen in the Museum of Modern Art. Yet, video games considered as anything but a way to enjoy yourself is still debatable. Roger Ebert, a film critic, argued that they are not and will never be art. However, he changed his mind a few months later admitting that he did not foresee the artistic potential of any video game.


Before even reading the article, I couldn’t agree more with how video games are/can be considered a form of art. Just like painting and drawing, video games can also be a way to express yourself. They can tell a story in an interactive way, allowing the player to “put themselves in it”, which is a unique way to appreciate and understand the story and/or message it might be trying to tell. Not to mention how I didn’t think that there could be a place for video games in a museum; it’s a really interesting idea and, I am now hoping that it will be more common in the near future.

Assignment #3

After glancing at a few profiles on Behance, I came across Joash Berkeley’s online portfolio, who is currently studying at Savannah College of Art and Design. I looked through a few of his works on Behance as well as his Vimeo, especially his compilation of all the motion design projects he worked on in 2015. As someone who enjoys video editing, I really liked it. I found it to be creative, fun and inspiring. His work definitely makes me want to look more into motion design in particular.