Monthly Archives: November 2014

Sensor Tiles Project: Brian, Miles, Gabby, Kenneth, Al, Reno

Today we debugged Miles processing program and now it is easier to read and it more efficient. We have the system to semi-functional state. Currently the only issue is the need for a method that describes when the tiles was … Continue reading

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SWIG and Blender? Pfffft

So it turns out that SWIG and Blender don’t play along great together. We tried to figure out how Blender was calling the files, and I was trying to look that up. Then I looked up “blender swig” and found … Continue reading

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Sensor tile project: Miles, Brian, Gabby, Al, Reno 10Nov2014

After today we are in the process of figuring out how to mount the screens to the wall. We still need to figure out how to mount it with all of the obstacles on the wall. Miles wrote a processing program … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 3)

For today, we finished the installation of Unity on the Studio Blue Computer. To complete the process, we had to haul the computer itself to V314, connect to the internet, redownload Unity and test it to make sure it works. … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 2)

For today, we continued our efforts on setting up shop for us to continue our work on Unity. Unfortunately, today we arrived at another setback in the form of installation licenses. Installation of Unity on the Mac computer in Studio … Continue reading

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Wrestling files

Today we set on to figure out what’s up with Blender. We found the old Jenga .blend file from the previous semester and loaded it, as well as investigating the file organization of last semester’s setup. The .blend file wouldn’t … Continue reading

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The Case of the Strange File Hierarchy

Blender has an interesting way of handling files. When we have libLeap.so in /usr/lib, and we have Leap.py and LeapPython.so in ~/.config/blender/2.69/scripts/modules, our Sample.py script works and spits out data from the Leap Motion. When we move libLeap.so, Leap.py and … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 1)

For today, we collaborated with Wale and professor Baker on the most suitable location for setting up a workstation that will allow us to work on Unity. We had all come to an agreement that the Mac computer in Studio … Continue reading

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