Category Archives: DOCUMENTATION

Sensor Tiles Project: Unity Team: Frank & Dwayne – Work has resumed

For today, we have continued to use the test character models and animate them to gain greater understanding of Unity’s workflow. We also decided to import a few more models and test them to understand with enough proficiency our process … Continue reading

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Leap Blender Mac OS X

Ishik, Remy, Xuemin Different beast, different problems. Instead of using libLeap.so, we now use libLeap.dylib, and clang++ instead of g++ In our blender modules folder, we need Leap.py, libLeap.dylib, and LeapPython.dylib. These are all here, and currently we’re getting the … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – No Work Completed

Al moved the desk in Studio Blue to do measurements, which includes our Mac workstation with all of our Blender and Unity assets for character models and environments. Therefore, we could not do any work for today.

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Testing Unity

For today, we worked on importing several Blender character models as well as our game that we have been working on for Interactive 3D Programming. Thus far, we have found the process of the workflow between Blender and Unity in … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 3)

For today, we finished the installation of Unity on the Studio Blue Computer. To complete the process, we had to haul the computer itself to V314, connect to the internet, redownload Unity and test it to make sure it works. … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 2)

For today, we continued our efforts on setting up shop for us to continue our work on Unity. Unfortunately, today we arrived at another setback in the form of installation licenses. Installation of Unity on the Mac computer in Studio … Continue reading

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Wrestling files

Today we set on to figure out what’s up with Blender. We found the old Jenga .blend file from the previous semester and loaded it, as well as investigating the file organization of last semester’s setup. The .blend file wouldn’t … Continue reading

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The Case of the Strange File Hierarchy

Blender has an interesting way of handling files. When we have libLeap.so in /usr/lib, and we have Leap.py and LeapPython.so in ~/.config/blender/2.69/scripts/modules, our Sample.py script works and spits out data from the Leap Motion. When we move libLeap.so, Leap.py and … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Establishing Our Permanent Workstation For Work On Unity (Part 1)

For today, we collaborated with Wale and professor Baker on the most suitable location for setting up a workstation that will allow us to work on Unity. We had all come to an agreement that the Mac computer in Studio … Continue reading

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Sensor Tiles Project: Unity Team: Frank & Dwayne – Re-research Unity Licenses

For today, we had to step a back with our project because in the Terms Of Agreement for Unity, not all licenses can be mixed in terms of features, functionality, and content with the Pro version of Unity. However, we … Continue reading

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