








Sean M. Landers | 8AM & 10AM | Fall 2025
Research Presentation (online): TBD; but preferably Feb 23
Prototype Presentation (in-person): TBD; but preferably Feb 25
Over the past few weeks, we’ve explored the meaning of design, design thinking, rapid prototyping, and how constraints define creativity.
Over the next few weeks, we’ll practice what designers do:
research, collaborate, build prototypes and adapt to changing constraints.
Working in small groups, we’ll
research a designed object,
create a shared research archive, and
redesign that object under an ambiguous design brief (a new constraint or user need).
The goal is not just a finished project. This project is about learning how to work as a designer by doing the work a designer does: finding and organizing sources, experimenting with low-fidelity prototypes, documenting your process, and sharing our work with others.
Most important of all, this is about learning how to effective collaborate across difference, over time, through iteration and prototyping activities.
In Unit 3, we’ve moved from composition to interaction, explored design principles that have moved from arranging static elements towards choreographing experiences between humans and artifacts.
You’ve practiced reverse-engineering digital interfaces using wireframing in class, put together a two-screen interactive prototype in Figma for Activity 07, and you’ve been introduced to combining flow charts and wireframes to document states and screens, in Activity 08. This project tasks you with putting these skills together to create an interactive prototype.
For this project, you’ll imagine (or reimagine) and deign (or redesign) a digital interaction in Figma (optionally: informed by the affordances of the analog interface).
Your task is to design a multi-screen interactive prototype.
Your final submission will be individual.
This is a full design prototype: a small, well-observed, and intentional interaction built in Figma.
OPTIONAL: Feel free to inform your design through emulation of one of the following analog control schemes, as observed in class:
You’ll share research with your community of inquiry, but you will work individually to build a modest interactive prototype that demonstrates your understanding of the principles of interaction design.
Document each stage of your process.
Your final interactive prototype should:
Deliverable: Submit user flow diagram, wireframes and reflection to #activity08 in the class Discord.
In Project 3, you will redesign an analog interface (radio, TV, remote, telephone, camera, et c.) into a multi-screen digital interactive prototype in Figma.
Activity 08 is a rehearsal for that project.
This isn’t a full design; it’s a quick thinking-through-doing kind of activity.
Don’t feel like you have to be precious or precise; the goal is to practice flow and structure. Polish comes later.
By completing Activity 08, you will:
Select one specific action that your analog object supports. For example:
Choose just one. Keep it simple.
On paper or digitally:
A user flow describes the journey. Here are the key symbols: https://openlab.citytech.cuny.edu/mtec1101-sp2026/files/2025/04/image.png. A tool like this ‘User flow template’ from Brooke Clifton on Figma could be helpful! https://www.figma.com/community/file/1174820493855619258
Create two low-fidelity digital sketches (paper or Figma):
These wireframes should represent the start and result of the analog interaction translated to digital.
Completion-based; full credit if you submit:
Over the past few weeks, we have explored core principles of composition in visual and audio media. We’ve analyzed real-world examples, built collections of material, and developed audio interpretations of visual material and visual interpretations of audio material. This final assignment is an opportunity to further refine the material you’ve worked on.
By building our work methodically in Activity 04, 05 and 06, we have completed the lion’s share of this project! It was a challenge to demonstrate technical skill and comprehension of design principles. Now, you’ll have an opportunity to refine your work + reflect on your personal design sensibilities and decision-making process.
Refine the work developed in Activities 04, 05, and 06 into a final, polished piece. This will include:
This project should demonstrate thoughtful and intentional use of the principles of composition across media. There should be a clear and meaningful relationship between sound and image.
Submit a well-organized Google Drive folder containing:
Final submission will come in the form of addition to your portfolio, which is built from the material of Project 2.
Activities
Activity 02: How do you have an idea?
Activity 03: Individual Design Analysis and Digital Research Archive
Activity 03.5: Collaborative Design Analysis and Digital Research Archive
Activity 04: Composition Scavenger Hunt
Activity 05: Sonic Scavenger Hunt
Activity 06: Sound and Image Study
Activity 07: Getting to Know Figma
Activity 08: Wireframing and User Flow
— not yet assigned —
Activity 09: Can machines think? / Machines to think with
Projects
Schedule a Project 02 or Project 03 Presentation in MTEC1101
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