Part 1: Online Research Presentation (Lecture)
Format: 10-12 minute group presentation (shared slides + spoken presentation)
Goal: demonstrate that you understand the original object’s history, context, and design logic by building a research story that sets the stage for your redesign.
Each group should include the following sections:
- Title & Team Slide
- Object name
- Group member names
- Date
- Provide an evocative or interesting image for your title slide.
- Object Overview
- What’s the object’s origin story?
- What is it? What does it do? How does it work?
- Who designed it? When, and why?
- What need, constraint, or context led to its invention?
- What materials or technologies made it possible?
- Include at least one image per slide.
- What’s the object’s origin story?
- Impact and Evolution
- How did it change the world, and how did it evolve?
- Consider positive effects, negative effects, ambivalent effects
- How did it change the world, and how did it evolve?
- The Ambiguous Brief
- Reveal the new constraints / users you’re designing for
- Initial Redesign Sketches
- Walk us through your various iterations
- Emphasize visual documentation
- Your Process
- Show us some info about what you’ll show us on Wednesday
Deliverables
- Link to presentation posted in #project01-research
- Link to shared archive folder
- Each member should share in both the design and delivery of the presentation
Part 2 – In-Person Prototype Show-and-Tell
Goal: reveal how your redesign responds to ambiguous constraint through physical demonstration of your prototype; including some mention of your iterations & the story of your process
Each group will have 5-7 minutes + 2 minutes Q&A.
Be prepared to listen closely and ask questions of your peers.
Setup your object, demonstrate how it works / how it solves the new problem, briefly discuss the process of iterative prototyping, describe your process of creation.
Deliverables
- Physical prototype
Presentation Tips
- Avoid the ‘card of text’!
- Use visuals instead of text; use demonstrations instead of explanations
- Balance talking and showing.
- Treat the demo as a performance.
- Archive everything. Photos, videos, iteration notes.

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