Wireframing and User Flow
Deliverable: Submit user flow diagram, wireframes and reflection to #activity08 in the class Discord.
Overview
In Project 3, you will redesign an analog interface (radio, TV, remote, telephone, camera, et c.) into a multi-screen digital interactive prototype in Figma.
Activity 08 is a rehearsal for that project.
- Identify a single interaction that your analog object supports (tuning the radio, changing channels, power on/off, adjusting volume, taking a picture, opening a menu, et c)
- Map that interaction as a user flow (a simple flowchart describing the user’s steps)
- Sketch two digital wireframes that translate the analog action into a possible digital UI.
This isn’t a full design; it’s a quick thinking-through-doing kind of activity.
Don’t feel like you have to be precious or precise; the goal is to practice flow and structure. Polish comes later.
Objectives
By completing Activity 08, you will:
- Understand how to break an interaction into discrete user actions.
- Represent those actions as a user flow (flowchart).
- Translate analog interaction logic into low-fidelity digital wireframes.
- Prepare for the Project 3 Pitch Session (user flow + low-fi prototype).
The Task
1. Choose One Analog Interaction
Select one specific action that your analog object supports. For example:
- Turning on/off
- Navigating stations/channels
- Adjusting volume
- Saving a favorite station
- Switching inputs/modes
- Setting brightness or tuning
- Taking a picture
- Rewinding/fast-forwarding, etc.
Choose just one. Keep it simple.
2. Develop a User Flow Diagram
On paper or digitally:
- Break the action into 3 – 6 steps.
- Use the tools of the flowchart to show processes (boxes), decision points (diamonds) and terminal points (beginnings/endings, rounded oval-square-stadium).
- Use arrows to show direction/sequence; label arrows, as necessary (yes/no, et c)
- Keep wording short, concrete, precise:
- User presses power button -> Device boots -> Menu appears -> User taps “Channels.”
A user flow describes the journey. Here are the key symbols: https://openlab.citytech.cuny.edu/mtec1101-sp2026/files/2025/04/image.png. A tool like this ‘User flow template’ from Brooke Clifton on Figma could be helpful! https://www.figma.com/community/file/1174820493855619258
3. Sketch Two Digital Wireframes
Create two low-fidelity digital sketches (paper or Figma):
- Use simple boxes and labels only (no color, no decoration).
- Include:
- Navigation or controls
- Any primary buttons/signifiers
- The part of the screen where the action happens
- Add small notes/arrows:
- “tap -> next screen”
- “swipe left -> reveal menu”
- “disabled when no signal”
These wireframes should represent the start and result of the analog interaction translated to digital.
Deliverables (Post to #activity08)
- A photo or PNG or PDF (etc) of your User Flow diagram
(hand-drawn or digital, either is fine). - Two annotated wireframes
- Can be photographs of paper sketches or screenshots from a Figma file.
- Short Reflection (100-150 words)
Prompt options (pick one):- What changed when you translated the analog interaction to digital?
- Which interaction-design principles (affordance, signifier, mapping, etc.) were most visible in your flow/wireframes?
- What confused you, and what made sense?
Evaluation
Completion-based; full credit if you submit:
- One user-flow diagram
- Two wireframes
- Short reflection

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