Project 1 – Game Concept Design & Development

This is a team-based exercise.

The schedule can be downloaded here.

The Game Concept Outline can be downloaded here.

The Presentation guidelines / outline can be downloaded here.

*additional time outside of class will be needed—coordinate with your team via Slack group DM

Wednesday 02/15 (Class 6)*

    • Begin ideation on possible game premises (inspired by the Values at Play cards and process)
    • Download the Game Concept Outline (Slack/OpenLab); upload to Google Doc for collaborative editing
    • Draft Section 1, “Executive Summary”

Tuesday 02/21 (Class 7)*

    • Determine team roles and begin research
    • Determine game mechanics, core game play, characters, navigation, rules, procedures, objects, etc.
    • Draft Section 2, “Proposed Game Concept”

Wednesday 02/22 (Class 8)*

    • Collaboratively develop your ideas and the Game Concept Outline
    • Develop a paper or physical prototype of your game concept, after seeing various examples

Monday 02/27 (Class 9)  *

Make a plan to conduct and document (video, photo, narrative) a playtest + Q&A with someone outside of the class (friend, significant other, parent, sibling, relative, peer in another class, total stranger you met on the bus, et cetera)

Wednesday 03/01 (Class 10) *

  • Each team will have around 20 minutes to…
    • Briefly pitch your game concept to in-class playtesters from another group (5 minutes)
    • Conduct a virtual playtesting session of your game and interview players (10 minutes)
    • Evaluate the game concept, prototype, and playtest results with your group (5 minutes)
    • Revise your paper/cardboard game prototype based on feedback and make a playtest #2 plan

Between 03/01 and 03/06

                    Update all parts of the Game Concept Outline, making sure to include research URLs

Prepare a PowerPoint or Keynote presentation with sketches, photos, video clips & send via Slack

Monday 03/06 (Class 11)

  • Each team will have around 15 minutes to present their projects + 10 minutes for critiques
    • Group discussion and evaluation of projects

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