HW for Tue 10/29

  1. Write (and post below) a critical summary of 1 article you are discussing in your Essay 2.  Use Christopher Lane’s critical summaries of Bittman’s and Block’s articles as a model/inspiration for how you write your summary.  (Remember to include both descriptions of the author’s points as well as your own responses to them)

2. In preparation for our library session in a week and a half, review the Library Orientation page and complete the library orientation quiz.

22 thoughts on “HW for Tue 10/29”

  1. In the article Do Violent Video Games Make Kids More Violent, by The Bronfenbrenner Center for Translational Research Evidence-Based Living, it states “Many studies have found that people who play violent video games are more likely to engage in aggressive behavior.” So your telling me that just because someone plays a violent game they are going to have aggressive behavior? There can be the nicest people out there who can play the most gruesome games. I doubt violent games can make people aggressive. Further reading the article it states “Last summer, a division within the APA focused on the media published their own statement advising government officials and the news media to avoid attributing acts of violence to video games or other violent media.” This is basically saying that the two don’t go together. In that APA division they went on to find information that “violent crime and video violent game use find no evidence that increased sales of violent video games leads to a spike in violent crimes.” There is more information here saying that if violent game make people more violent then the violent crime rates would go up along with sales of violent video games.

  2. In the article “Does social media make us more or less connected?” by Mark Engler. Engler discusses the idea on whether or not social media strengthens our communities or harming our abilities to connect in person. Engler stated “on sites such as Facebook, it is common for someone to have hundreds of “friends.” Yet, in reality, the experience does not always live up to the hype. Despite this ever- present promise of community, many people feel isolated and alone. Although people may have hundreds or even thousands of online “friends,” they may have few actual people in real life they can rely on.” This goes to show that the author believes people spend most of their time fixed on a screen “communicating” to people through their phones meanwhile sitting in a room full of people they could be talking to. Im sure everyone feels like they’ll be missing something important if they are offline for many hours but, is that really true? or is it the other way around? because I think if you’re on social media for many hours you tend to miss many important experiences/events in the real world. Many of us feel the need to update our Facebook status or tweet about what happened to us on the way to school, and while they’re “communicating” through social media the question is are they communicating in real life? the simple answer is probably not as much as they would be without social media. Therefore, social media is in fact an addiction that makes people less social in the real world.

  3. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  4. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  5. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  6. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  7. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  8. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  9. In the article “Information and information: Why technology isn’t killing Creativity” by James Ingram supports the idea that technology has a beneficial impact on helping an individual to be more creative. Ingram also argues that technology is needed to improve the brain to develop and learn new ideas. He states “Technology doesn’t only enable creativity, but nurtures it”. Which I totally disagree to because I don’t believe that technology helps or encourage the development of creativity. Creativity is build within taking in new information or it can be a natural talent like painting which can be achieved by practicing hard. Searching on Google can copying someone else’s talent and trying to make it your own is not called “creativity”. Therefore, technology ruins the idea of creativity and how it should be shown to the world.

  10. In the article “How Social Media is Playing a Great Role in Our Daily Life” by Crystal J. Briscoe he discusses that people do not look at newspapers anymore or news sites. They trust apps and social media’s to give information about what is happening around the world. People are discovering new friends online and on their free time they are use their phones using many apps. An example from the Article, “Social media such as LinkedIn allows people to create professional networks that help them search for jobs or get tips on how to enhance their careers. With such networks, people are spending less time looking for jobs through newspapers and are turning to social media.” Social media helps you find jobs easily. You can apply to different jobs as much as you want. Social media helps you become famous and make money. Such as youtube or Instagram they pay you for your pictures or videos depending on your followers and viewers. Crystal believes social media benefits us in communication, marketing, jobs and making friends. I agree with him. 

  11. An article by New York Post Rise in teen suicide connected to social media popularity: a study by Associated Press. This article states “ An increase in suicide rates among US teens occurred at the same time social media use surged and a new analysis suggests there may be a link”. This evidence showing that the suicide rate in the U.S is rising, and most of them suicide are connected to social media. Many teens get bully on social media known as cyberbullying. Recent teen suicides have been blamed on cyberbullying, and social media posts depicting “perfect” lives may be taking a toll on teens’ mental health, researchers say. This article also shows suicide statistics that are connected to social media. “Suicide rates for teens rose between 2010 and 2015 after they had declined for nearly two decades, according to data from the federal Centers for Disease Control and Prevention”. It said between 2010 and 2015 committed suicide has increased, and the suicide rate is still increasing. Social media should care about cyberbullying these problems are affecting people’s lives.

  12. In the article “Will  Humanity Reach the Time When there will be no more Technological  Advancement”  by  Annie Zhang, she said “we live in a golden age of technological, medical, scientific and social progress. Look at our computers! Look at our phones! Twenty years ago, the internet was a creaky machine for geeks. Now we can’t imagine life without it.” These days, it seems as if new life changing technological developments are around every corner, which raises an interesting question: Will technology progress infinitely assuming we manage to avoid extinction or is the process finite? Well, the first thing we would need too establish is what we consider to be new technology.  Personally, I would see new technology as something innovative that supplies a potential function of enhancing or preserving life  whether through extending life health care, defending life weaponry or providing new options for tasks recreation, or even new activities altogether, that we cannot even contemplate currently. Now, this is where it is going to get massively philosophical. Once developed realized, we cannot possibly estimate the breakthroughs and advancements that could initially be presented else would we do them ourselves.

     

     

  13. In the article “Is Social Media Bad for You?’ by Loren Soeiro. He discusses how social media is not good for us because it lead to depression and loneliness. He states “The problem is, even if you judge your life to be the better one, you’re still not likely to feel happy about this, because any kind of self-comparison has a negative effect on one’s moods.”  How do you know how someone feels? Everyone is not the same, social media may feel better about themselves, you can’t be the one to say that someone is unhappy. Although people may feel this way you can’t say this about everyone. Soeiro then further states “The persons who use social media platforms most often have been shown to be three times as likely to harbor feelings of depression and anxiety. ” How can you say this? There is a possibility that people already have depression and anxiety from other things and they just us social media to take their mind off what they are going through. overall, you cannot determine how a person is really feeling because of social media although is might relate, it may not be certain. 

  14. In the article “Teens and Social Media: When is it Too Much?” by  Dr. Max J Coppes. He talk about the use of social media and how much time teenagers use social media, like facebook, twitter etc. Also he talk about that kids that are  old enough to understand social media are also getting addictive. in the article it says  “teenage more than 70 minutes per day. Teenage girls have the highest usage at just over 140 minutes per day.” this is saying that girls uses technology more than boys. But I think that no matter if the teenager is a girl or a boy, both uses a lot of social media and even more time than 140 minutes per day, some teenagers spend more of the time in their laptop and phones.  Also in the article Coppes state “The emotional symptoms they experience are very similar to those seen in substance abuse”  how can he compare a substance addiction to social media overuse. I don’t think social media abuse have the same symptoms because substance abuse can cause you a damage, emotional and physical and it only has cons, in comparation to social media that has pros and cons, for example that it can be use to do homework and learn new things.

  15. In the article “Anime voice actor Vic Mignogna loses big as judge drops final claims that Dallas-area studio and colleagues defamed him” by Sharon Grigsby. They discuss about the court hearing of Vic Mignogna and how Vic had basically lost the entire hearing. There is a piece in the article that states “The first batch of dismissals came Sept. 6 as Mignogna’s astonishingly disorganized — and at times ill-prepared and illogical — legal team tried to make its case before Chupp.  Eleven days after that hearing, the judge summoned attorneys for both sides to his Tarrant County chambers and ordered mediation.”. This is a very weightless claim to make if you are not providing evidence to conclude such a claim. What makes them ill-prepared and illogical? It seems that the article is not only addressing the situation but also bringing in a hot take that is completely ignorant to only one side of the story. I have been constantly getting myself updated with the status of Vic’s legal team, and they had seemed to be very prepared for the outcomes of the court hearing. In fact, Ty Beard expected for the judge to dismiss Jamie Marchi’s case because it did not have a level of evidence that can be used against her. The legal team was predicting that this hearing would be a very hit or miss situation, so to just call them unorganized and illogical without any prior knowledge or backup makes the writer seem as if they are writing to only understand one side.

  16. In the article “Video games aren’t why shootings happen. Politicians Still Blame them” it stated that video games aren’t a risk factor for serious acts of aggression. Also that the Supreme Court rejected the idea that video games are influencing peoples behavior. The rejections have been made with good reason since there’s no proof linking video games to public violence. The author then stated that if video games did cause public violence, mass shootings would happen in other countries as well such as Japan and South Korea, who have more capital on their video game industry than the United States and spend a ton on their video game communities. However both of those countries have very strict laws limiting peoples access to ownership of guns for their own possession, and the mass shootings that happen over here are very rare in those countries. 

  17. In an article from “The Philadelphia Inquirer” It was stated that Frank Nucera, a chief of police officers from New Jersey, had been charged with hate crimes for violating a black man’s civil rights. Timothy Stroye, an 18-year-old at the time of the incident, was with his girlfriend and a few family members at the hotel after a birthday celebration. Stroye had than been mistakenly accused by the hotel clerk of not paying the hotel bill, which was indeed payed for. Stroye was arrested by two officers when Nucera came up from behind him and banged his head on a door. The way that Nucera had just decided to bang his head on the door was very excessive and unnecessary. In the “The Philadelphia Inquirer” it was stated that After the whole incident Nucera started to say racist remarks in which he says, “blacks are like ISIS” and “I’m telling you. You’d have seen two f— [N-word] stop dead in their tracks” It was because of Nucera’s racism that lead other police officers to record and expose Nucera’s actions. Nucera is now free on bond but if he is convicted, he can face up to 20 years in jail.

    Source
    https://www.inquirer.com/news/new-jersey/new-jersey-frank-nucera-trial-hate-crimes-isis-bordentown-police-chief-20190914.html

  18. In the article, “Do Video Games Inspire Violent Behavior” by Greg Toppo supports the fact that video games does not influence violence. In his article he states, “Police had been scouring Lanza’s home since the shootings, and on his computer hard drive they found information on weapons magazine capacities, images of Columbine killers Eric Harris and Dylan Klebold, copies of the violent movies Bloody Wednesday and Rampage, and a list of ingredients for TNT. And like many teenaged boys, Lanza owned the typical first-person shooter, fighting and action games: Call of Duty, Dead or Alive, Grand Theft Auto.” So basically you’re trying to tell me that because the movie theater shooter (Lanza) shot up the movie theater because of games like that ? In my best belief video games are for entertainment. And if someone does something tragic like that, then Im pretty sure it involves more than games. A persons mental state, parents, or anything in their life can trigger that massacre. Further into the article it states, “In a way, we are pointing fingers at the wrong people. When we worry that a violent game is going to turn our kids into killers, aren’t we the ones who can’t tell fantasy from reality? Kids already know the difference.” This shows that people should know the difference and instead of blaming entertainment like movies and games. There are more concerning crucial reasons why people do what they do. 

  19. In the article “Is Generation Y Addicted to Social Media?” by Jaclyn Cabral, she states  “ When these concepts are isolated to Generation Y, Subrahmanya proved that adolescents primarily use the Internet as a communication tool to reinforce relationships.  The changes in relationships are exceptionally present in teens that use instant messaging as a substitute for face-to-face conversation with friends. Scholars explain this phenomenon by discovering that using computer networks for social interaction relieves many aspects of group anxiety.” This goes to show that social media addiction can make it difficult for people to communicate in person and it can effect people later on, causing social anxiety. She also discusses how this especially can affect new college students since they are already trying to adjust to a new environment. She goes on to discuss the behavioral issues that can be caused from social media or internet addiction.

  20.      In the article “blame game: violent video games do not cause violence” Andrew fishman discusses a set of studies that were used to examine the behavior of people while playing video games. In the first study there were 2 games demonstrated, that both had significant differences in the level of difficulties. While one game just required 2 buttons, the other one required the mouse and 20 different buttons. In the second study researchers researchers used 2 shooting games with different levels of violence, one where guns were used and  after a shooting the opponent sufferers bloody deaths and another where only a paint ball gun was used and after a shooting the opponent just disappeared.both games were very similar. After running test on the level of aggression Used while playing these games researchers found no differences between the 2 groups. This study shows us that the video games aren’t what’s making people violent, it’s the level of difficulty. The harder a game is to win the higher levels of Aggression used to beat the game. Many players act out only because the game requires more energy to beat, not because the game is violent. When given 2 very similar games, no contrast were made because it’s not the game causing the violence.
             
           

  21. In the article, “The real problem with video games,” Seth Schiesel claims that violence isn’t the real problem video games create. He emphasize that “decades of research, after all have failed to find any significant relationship between playing violent video games and behaving violently in real life.” Schiesel continues by saying that a study found that 37% of attackers find violence in their writings, poems, essays and journal entries while, 12% “exhibit an interest in violent video games.” the study shows that the school shooter don’t find violence from video games but rather from their own thoughts. Therefore, he states his claim as, “its not the content; its the culture.” He assumes that the real problem is, “the bigotry, social abuse, sexism, and other toxic behavior to which players too often subject one another when gaming together online.” He suggest that the comments given to each other is the real problem and this causes emotional abuse. As a result, video games don’t exhibit violence but contains a larger problem; emotional abuse.

  22. In the article “Social Media’s Impact on Self Esteem”, Clarissa Silva, a behavioral scientist, discusses the negative impacts social media can have on self-image. Silva explains that social media “has been linked to higher levels of loneliness, envy, anxiety, depression, narcissism, and decreased social skills.” She provides statistics as well, including that “60% of people using social media reported that it has impacted their self esteem in a negative way” and “50% reported social media having negative effects on their relationships.” Furthermore, Silva goes into depth for what she calls a “Paradox Effect”, which is the idea that social media can create a connected world while making others more disconnected from each other. “The paradox effect” Silva says, is”creating the illusion of having more social engagement, social capital, and popularity, but masking one’s true persona.” What she means by this is that people constantly seek validation through likes and have this picture in their head of themselves that’s not really them. Silva explains this further when she brings up the idea of “Vanity Validation”. This part of the article describes the positive feeling of getting likes as “intermittent reinforcement”, a type of rewarding emotion. This is particularly common in emotionally vulnerable people, since they’re constantly seeking validation. In conclusion, social media can have temporary benefits but the long-term negative effects outweigh the positives.

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