After watching Simulation: Cybernetics & System Thinking with Paul Pangaro, I gained a better understanding of cybernetics in correlation with the functionality of a system. Paul compared cybernetic creation to the everyday biological systems through past analyzations and theories surrounded by the effects of using systems to reach goals in society.
Using C# coding through Visual Studio & Unity, I created a system that would have my player detect an object, pick it up, and drop it in another location on the terrain. Below is the process to make this concept work:
Flow Chart: