Rodrigo A Vega’s Profile
My Courses
MTEC3175 Experimental Game Design
This hands-on studio course will focus on the creation of innovative workable 2D & 3D prototypes exploring expressive forms of gameplay using a variety of multi-media approaches and methodologies. The class will focus on the prototyping process and the challenge of creating prototypes quickly and effectively to determine whether an idea has legs. As game developers, this is an important skill to harness – as development cycles are too long and expensive. We will also cover a range of topics relating to the aesthetics of game design and creating meaningful game play experiences on a budget.
This first year composition class focuses on the reading, writing, and thinking skills that you’ll be able to transfer to other courses and to writing at home and in the workplace.
This is the second half of the first year writing sequence, and it’s all about finding your public writing voice.
ENG1121 English Composition 2, FA2020 OL12
Together, we will explore and write within new genres, conduct research, and reflect on our writing practices. By the end of this semester, you’ll be able to analyze and participate in genres inside and outside of higher education. The aim is to build skills that will be useful in future coursework, the workplace, and in your personal lives. In other words, this course isn’t self-contained—we’re aiming to give you a toolbox of skills that you can apply to other classes and situations.
MTEC2210 Game Design and Interactive Media, FA2020
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
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