hm3901’s Profile

Student
active 1 week ago
hm3901
Major Program of Study
Entertainment Technology

My Courses

ENG1121 English Composition 2, FA2020 OL12

ENG1121 English Composition 2, FA2020 OL12

Together, we will explore and write within new genres, conduct research, and reflect on our writing practices. By the end of this semester, you’ll be able to analyze and participate in genres inside and outside of higher education. The aim is to build skills that will be useful in future coursework, the workplace, and in your personal lives. In other words, this course isn’t self-contained—we’re aiming to give you a toolbox of skills that you can apply to other classes and situations.

MTEC2210 Game Design and Interactive Media, FA2020

MTEC2210 Game Design and Interactive Media, FA2020

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

Blain ENG1101, SP2020

Blain ENG1101, SP2020

This first year composition class focuses on the reading, writing, and thinking skills that you’ll be able to transfer to other courses and to writing at home and in the workplace.

MTEC1101-D318 Emerging Media, FA2019

MTEC1101-D318 Emerging Media, FA2019

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

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