Kevin Huang’s Profile

Student
Active 1 day, 3 hours ago
Kevin Huang
Bio

I am Kevin Huang and my hobbies are playing video games and watch videos. My major is entertainment technology and my goal is to enter the video game field. I have selected Emerging Media Technologies, video game course path. My goals is to be able to create UI/UX, graphics designs with exceptional standards. I would also like to understand motion and other related studies.

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My Courses

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2021

MTEC 1001-OL03, Game Design & Interactive Media Skills Lab, Fall 2021

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC 1102-OL98, Production Practices, SP2021

MTEC 1102-OL98, Production Practices, SP2021

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

My Projects

Game On, Python! Fall 2019

Game On, Python! Fall 2019

Through a video game development group project and a developer’s blog discussing the process of problem-solving used to create the game, this course will present students with an overall inner inspection of both the world of computing and game development. Student teams will use Python 2.7 (python.org), a free python compiler tool, to design a 5 minute, choice-based text adventure game which will later be presented to the class. The course aims to teach students to work productively within a team, provide the foundation for other courses within the Computer Systems Technology department, and enhance the critical thinking skills necessary in an increasingly complex and technological world.

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