Savonne Andrews’s Profile

Student
Active 57 minutes ago
Savonne Andrews
Bio

My name is Savonne Andrews. I am a twenty-year-old student majoring in Communication Design. As a Communication Design student, I have always been interested in art. At the age of 12, I started to further educate myself in art through animation. Currently, I work at the Citytech Faculty Commons Design Team. My goal in life is to be a creative entrepreneur. I have always been interested in independent business and being self-sufficient. To reach my goal I pursue art & music while marketing myself various websites. My greatest accomplishment thus far is accumulating 50,000 views on a Youtube channel named Hyunsdojo which sponsored one of my animations titled “Cairis Vs. Arzon”. I plan to continue my work steadily to build fans of my creative work.

YouTube
youtube.com/yovanne47

My Courses

COMD4900 OL94 Fall 2021 Goetz

COMD4900 OL94 Fall 2021 Goetz

Student is assigned to find fieldwork/study situations of approximately eight hours per week at an internship site approved by the Department Internship instructor. Approved Sites include advertising agencies, graphic design firms corporate or non-profit design offices, publications art departments, photography or illustration studios, TV or multimedia production companies. Students will be required to keep a learning journal of their internship in the form of a blog using Openlab. A portion of the class will be devoted to presenting and sharing experiences with classmates. Students will learn how to assess their talents, update their resume, and promote themselves and their work through social networks during class meetings. Students will be required to extend their networking contacts using LinkedIn.

COMD3711 Vector Art Editing, Fall 2021

COMD3711 Vector Art Editing, Fall 2021

Students will learn advanced techniques for design, illustration, and production on the computer using vector graphics. Students are exposed to professional tools using software such as Adobe Illustrator on the Macintosh operating system.

COMD3562 OL52 UX and UI Design, FA2020

COMD3562 OL52 UX and UI Design, FA2020

User Experience (UX) Design is an essential component in developing websites, applications, and any other type of product intended to be used by people. This course examines the leading concepts of user—centered design through readings, discussions and assignments. Practical concerns include evaluation of technology needed to create or maintain websites; and exploration of a step-by-step process for creating products using flow charts, wireframes and prototypes. Students will also gain an understanding of issues surrounding usability on the Web, knowledge management and Web strategy.

Communications Design Theory Spring 2020 COMD3504-E232

Communications Design Theory Spring 2020 COMD3504-E232

Course Description This course will offer an in-depth introduction to communication design theory, examining theoretical perspectives of design practice within the larger discourse of design and visual culture. Communication models, the nature of representation, the dimensions of context and semiotics will be explored through critical readings from key documents written between the early decades of the twentieth century and the present. In this context, “theory” doesn’t mean “a hypothesis to be tested” (as in the sciences), but rather points to a set of working beliefs about how the world—or in this case, visual communication—works. Some aspects of certain visual communication theories are based on observable “facts,” but the way these facts are woven together says more about how we construct meaning than it does about empirical answers to factual questions. So why does a design professional—typically an eminently practical, hands-on person working toward a specific end for the benefit of a specific client—want or need to engage with visual communication theories? First, “doing theory” promotes a sophisticated level of reflection about design work—far beyond the touchstones of “did they like it?” and “did it serve its purpose?” Second, it encourages designers to think holistically about the contexts for their work—beyond the immediate job at hand to the larger contexts of the social, the cultural, and the historical. And finally, it recognizes the obvious: today, graphic design shapes our visual world and puts each person at the nexus of thousands of messages each day. In this course, we, as senders and receivers of such messages, will attempt to make sense of all this through our verbal discussions in class, our blog postings, and our research poster design and presentations. We will be looking at two types of theories: generative theories, that explain the “how” of visual communication; and critical/sociocultural theories that explain the “what, where, and when” of design, or the historical, cultural and social contexts. By developing the ability to look at design through these different lenses, professional designers can enhance the quality of their decision-making and have a better grasp on the multiple contexts and frameworks for clients and audiences. We can better understand and evaluate the many issues about local usability and usefulness within broader contexts of ethics, aesthetics, professional and social responsibility.

CDMG1111, Spring 2018

CDMG1111, Spring 2018

This course introduces students to core concepts in the media field including color theory, design and production terminology, reproduction processes, file formats and substrates. During the semester, students will complete three pages of their own ePortfolio web site, complete a print design project and one video project. Lectures will provide students with a historical perspective of the media field as well as discussing current practices and future trends.

My Projects

Faculty Publication Support Workshop Series

Faculty Publication Support Workshop Series

A joint initiative of the Faculty Commons and the Library’s Scholarly Communications Committee, this workshop series supports City Tech faculty in their scholarship and publishing.

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