Nestor Ouranitsas’s Profile

Student
Active 8 years, 4 months ago
Nestor Ouranitsas
Display Name
Nestor Ouranitsas
Major Program of Study
Mechanical Engineering Technology

My Courses

MECH 2410 – Machine Design

MECH 2410 – Machine Design

This course teaches students on how to design functional mechanical components and systems using engineering knowledge, communication skills, and design principles they learned from the Mathematics, Physics, Communication and library art courses, Engineering Statics, Strength of Materials, Materials Sciences, Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) software packages. Students are required to complete a multidisciplinary hands-on design project utilizing concurrent engineering approach incorporating mechanical and electronic and software design into their design work.

Senior Design Project

Senior Design Project

This is a follow-up course of the two product design courses (IND 3610, Product Design I, and IND 4710, Product Design II). It provides graduating students a hand-on opportunity to practice concurrent engineering design. It requires students to pull all the knowledge and skills they acquired in early courses and apply them towards the design and implementation of a product thus giving the students an opportunity to experience team-based design under conditions that closely resemble current industry practice. Students will also develop and sharpen skills in team organization, time management, self-discipline, and technical writing, in order to be successful in this course.

MECH4800: Advanced 3D Animation Spring2015

MECH4800: Advanced 3D Animation Spring2015

2 cl hrs, 2 lab hrs, 3 cr Extends techniques learned in earlier industrial design courses (IND 2313 and IND 2410) and builds upon theories introduced in earlier animation courses (such as IND 2420). Foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes. Dynamic particles, flexible soft body creation, texturing, “hair” particles, fluid simulation, rigging, lighting, and plant simulation. Prerequisites: MECH 3510

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