This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
This hands-on studio course will focus on the creation of innovative workable 2D & 3D prototypes exploring expressive forms of gameplay using a variety of multi-media approaches and methodologies. The class will focus on the prototyping process and the challenge of creating prototypes quickly and effectively to determine whether an idea has legs. As game developers, this is an important skill to harness – as development cycles are too long and expensive. We will also cover a range of topics relating to the aesthetics of game design and creating meaningful game play experiences on a budget.
This hands-on studio course will focus on the creation of innovative workable 2D & 3D prototypes exploring expressive forms of gameplay using a variety of multi-media approaches and methodologies. The class will focus on the prototyping process and the challenge of creating prototypes quickly and effectively to determine whether an idea has legs. As game developers, this is an important skill to harness – as development cycles are too long and expensive. We will also cover a range of topics relating to the aesthetics of game design and creating meaningful game play experiences on a budget.
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.
The Wizz Wonders club aims to provide a community for students interested in all things game design to congregate and express their creativity.
We are in partnership with the Bronx Gaming Network! We put together events, such as game jams, in order to practice and show off skills learned from the club.
We welcome students at any skill level, we will try our best to teach you fundamentals so you can make your ideas a reality!
Club details:
We meet every Thursday AND Monday 12:45 – 2:15 PM (room V-120 Thursdays, room v-119 Mondays)!
Discord:
https://discord.gg/s7XnuCPfPg
Email:
thewizzwondersclub@gmail.com
The Wizz Wonders club aims to provide a community for students interested in all things game design to congregate and express their creativity.
We are in partnership with the Bronx Gaming Network! We put together events, such as game jams, in order to practice and show off skills learned from the club.
We welcome students at any skill level, we will try our best to teach you fundamentals so you can make your ideas a reality!
Club details:
We meet every Thursday AND Monday 12:45 – 2:15 PM (room V-120 Thursdays, room v-119 Mondays)!
Discord:
https://discord.gg/s7XnuCPfPg
Email:
thewizzwondersclub@gmail.com