Steven T’s Profile
Programming and Game Design
Hello! Iām Steven Taveras, a dedicated game designer, 2D illustrator, and animator with proficiency in Unity 2D and 3D.
I specialize in creating pixel art and graphics that bring your game worlds to life. I design for a variety of styles and settings. My animations are hand-drawn to ensure fluidity, whether it’s for characters, fiery explosions, or magical spells.
Curious about my work? Check out Spot-A-Fish, a captivating platformer with colorful pixel art and precise gameplay. Dive into the worlds I’ve built and see my assets in action!
I ensure seamless integration with engines like Unity, and my designs cater to both retro and modern themes. I take a collaborative approach, always open to feedback and eager to assist with your creative needs.
Let’s build something amazing together! Follow my profile for updates, exclusive content, and behind-the-scenes glimpses into my creative process. If you need something custom or have an idea, feel free to reach out at thedreamsniper@gmail.com. Let’s connect and create something incredible!
My Courses
ENT 4501 Culmination Project FA 2024 ā SP 2025
The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.
Topics & Perspectives in Emerging Technologies – MTEC 3140 – HD40
An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be used in the future. Major topics will include media and computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, which include articles, books and essays that explore technology and its broader implications on society, ethics and cultural production. Through the application of close reads, critical analysis and discussions students will write and create multimodule projects about contemporary issues surfacing around emerging technology and how they apply to their own media production and consumption. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.
Top & Perspect in Emerg Tech (Lecture)
An introduction to the study and analysis of emerging technologies and how this relates to and informs practical process. Students will examine how technologies have evolved historically and develop perspectives on how they would best be used in the future. Major topics will include media and computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. Conceptual frameworks in the field of New Media and Studies of Emerging Technology will be explored through a series of readings, which include articles, books and essays that explore technology and its broader implications on society, ethics and cultural production. Through the application of close reads, critical analysis and discussions students will write and create multimodule projects about contemporary issues surfacing around emerging technology and how they apply to their own media production and consumption. This class will function as an incubator, which nurtures discussion, multiple forms of writing and the sharing of ideas.
ENT1270 is an introduction to sound and audio.
MTEC 1102-HE90, Production Practices, Spring 2022
This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.
My Projects
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