Bryan Pierre Louis’s Profile

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active 18 hours, 11 minutes ago
Bryan Pierre Louis
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Game Design

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Success is the only option

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My Courses

MTEC1102, Section E988, Production Practices, SP2020

MTEC1102, Section E988, Production Practices, SP2020

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

CST 1101: Problem Solving with Computer Programming

CST 1101: Problem Solving with Computer Programming

This course introduces students to concepts of problem solving using constructs of logic inherent in computer programming languages. Students study the nature of problems, common solution approaches and analysis techniques. Students use a flowchart interpreter to diagram problem solutions. Students learn the basics of computer programming by learning Python 2.7. Both Python scripts and flowcharts enable students to construct solutions to common algorithmic problems. The major emphasis is on teaching the student to identify solutions to a problem and translate them into various forms that will enable the computer to perform some of the steps in a solution of an actual problem instance. These forms include flowcharting tool, viewing generated software code and the basics of debugging the code.

SOC1101 ELEMENTS OF SOCIOLOGY

SOC1101 ELEMENTS OF SOCIOLOGY

Sociology is the field of study that takes up to explain social, political, cultural and economic phenomena in terms of social structures, social forces and group relations. The course introduces students to several sociological topics, including socialization, culture, the social construction of knowledge, inequality, social stratification, social institutions such as religion, government, family, race and ethnic relations, poverty and deviance, among others. Sociology is the art of asking questions; big questions such as “What is race?” or “How class structure and social stratification impacts people’s lives?”, “How culture matters?”, “Why states go to war?”, or more detailed and focused questions, like: “Why working class children get working class jobs?”, “How fast food chains impact American family relations?”, “How the social media impact communication?”, “How college education has changed over the past decades?” Acquiring the conceptual and methodological tools to address more broad but also narrower sociological questions of that kind is one of the main objectives of this course. While sociology assumes that human actions are patterned, it also suggests that individuals have ample of room to change their conditions and direct social change. In that sense the quest to understand society is important and always urgent, for if we cannot understand the social world that we live in, we are more likely to be overwhelmed and ultimately incapacitated by it. As a specialist, the sociologist systematically gathers, processes and analyzes information with the objective to provide insights into what is going on in a situation, present alternatives and often assist policy-makers in making informed decisions and formulating policies. Sociology however, and the sociological imagination is not the prerogative solely of specialists. Sociology, further than being a discipline, a field in social sciences, it constitutes a mode of thinking. Thinking sociologically is also directly related to acting socially. An important objective of this course is to learn how to think alongside others, connect our condition to those of others and understand the importance of not only thinking but also acting collectively. The course, in addition to the theoretical texts assigned for reading and analysis, incorporates journalistic accounts of social issues, autobiographies, memoirs, oral histories and materials like photographs and film, in order to encourage students to experiment with original sociological research. Learning, also, to apply sociological language and concepts to events and situations we encounter daily, like ‘sociological location’ (identities like race, gender and class) and ‘social institutions’ (organized entities that structure society, like education and religion) is of key importance. By the end of the course, students should be well on their way to developing their own ‘sociological imagination.’

MTEC1101-D303 Emerging Media, FA2019

MTEC1101-D303 Emerging Media, FA2019

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

Game Design and Media Skills Lab

Game Design and Media Skills Lab

This 3 hour Lab consists of a series of workshops that offer supportive instruction and training in a verity of software programs, digital tools, and platforms. Specifically, we will be s working with WordPress, Adobe Photoshop, Illustrator, Premiere, After Effects, Audition, and Unity. These workshops are introductions to the programs and tools for digital imaging, graphics, video, sound, and interactive design and are designed to foster a culture of collaboration and sustainable learning communities. Students will be expected to complete a series of guided assignments that cultivate digital skill sets as well as conceptual frameworks, which lend themselves to interactive storytelling and game studies. Active participation in class is required as well as timely completion of assignments. Students will be maintaining Open Lab portfolio blogs in which they will post all assignments. Students are also required to reflect on each post and discuss in writing their ideas, and challenges in completing the assignment. This is a portfolio-based class and in order to complete the course successfully, students are required to have a completed online portfolio and to have actively participated in critiques and class challenges.

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