Bryan Pierre Louis’s Profile

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Active 1 month, 4 weeks ago
Bryan Pierre Louis
Academic interests

Game Design

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Success is the only option

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My Courses

MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology

MTEC 3140-OL98 – Topics & Perspectives in Emerging Technology

This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.

SOC1101 ELEMENTS OF SOCIOLOGY

SOC1101 ELEMENTS OF SOCIOLOGY

Sociology is the field of study that takes up to explain social, political, cultural and economic phenomena in terms of social structures, social forces and group relations. The course introduces students to several sociological topics, including socialization, culture, the social construction of knowledge, inequality, social stratification, social institutions such as religion, government, family, race and ethnic relations, poverty and deviance, among others. Sociology is the art of asking questions; big questions such as “What is race?” or “How class structure and social stratification impacts people’s lives?”, “How culture matters?”, “Why states go to war?”, or more detailed and focused questions, like: “Why working class children get working class jobs?”, “How fast food chains impact American family relations?”, “How the social media impact communication?”, “How college education has changed over the past decades?” Acquiring the conceptual and methodological tools to address more broad but also narrower sociological questions of that kind is one of the main objectives of this course. While sociology assumes that human actions are patterned, it also suggests that individuals have ample of room to change their conditions and direct social change. In that sense the quest to understand society is important and always urgent, for if we cannot understand the social world that we live in, we are more likely to be overwhelmed and ultimately incapacitated by it. As a specialist, the sociologist systematically gathers, processes and analyzes information with the objective to provide insights into what is going on in a situation, present alternatives and often assist policy-makers in making informed decisions and formulating policies. Sociology however, and the sociological imagination is not the prerogative solely of specialists. Sociology, further than being a discipline, a field in social sciences, it constitutes a mode of thinking. Thinking sociologically is also directly related to acting socially. An important objective of this course is to learn how to think alongside others, connect our condition to those of others and understand the importance of not only thinking but also acting collectively. The course, in addition to the theoretical texts assigned for reading and analysis, incorporates journalistic accounts of social issues, autobiographies, memoirs, oral histories and materials like photographs and film, in order to encourage students to experiment with original sociological research. Learning, also, to apply sociological language and concepts to events and situations we encounter daily, like ‘sociological location’ (identities like race, gender and class) and ‘social institutions’ (organized entities that structure society, like education and religion) is of key importance. By the end of the course, students should be well on their way to developing their own ‘sociological imagination.’

MTEC 3175, Experimental Game Design & Development, Spring 2021

MTEC 3175, Experimental Game Design & Development, Spring 2021

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

MTEC2210 Game Design and Interactive Media, FA2020

MTEC2210 Game Design and Interactive Media, FA2020

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

MTEC 3140 – Topics & Perspectives in Emerging Technology

MTEC 3140 – Topics & Perspectives in Emerging Technology

This course is about understanding our role in both the propagation and dismantling of societal values through media production and consumption. It is also about recognizing the power and responsibility we each have as creators and consumers of media and technology to make sure we are building the future that aligns with the world we want to see.

My Projects

Entertainment Project Management

Entertainment Project Management

Course content for Project Management Entertainment Technology

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