JorgeP’s Profile

Student
Active 1 year, 11 months ago
JorgeP
Display Name
JorgeP
Major Program of Study
Entertainment Technology

My Courses

ENT 4499 Culmination Project FA 2021 – SP 2022

ENT 4499 Culmination Project FA 2021 – SP 2022

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

MTEC1101-OL20 Emerging Media, Fa2021

MTEC1101-OL20 Emerging Media, Fa2021

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

ENG3407 D618, Gothic Literature and Visual Culture FA2016

ENG3407 D618, Gothic Literature and Visual Culture FA2016

In the eighteenth century, the Gothic genre emerged to enable a new type of reading and thinking about what it means to be human: it created a new imaginative space in which to consider not only dreams and nightmares, but also fantasies of alternate identities. It was possible, through the Gothic, to imagine vampires, zombies, werewolves, and other types of monsters that reflect and mutate human desires. The purpose of this course is to gain a better understanding of the popular genre of the Gothic as it was developed and practiced in the late-eighteenth century and through to today in a variety of cultural contexts. An important foundation to this class is the idea that the Gothic is more than simply mysterious or strange; it is a transgressive and provocative sort of strange. The course will focus on key concepts such as horror, haunting, madness, monsters, and the undead, concepts that serve as entry points to theories such as the uncanny, queerness, and the sublime. Students will critically read, analyze, and write about the ways that the Gothic questions what it means to be normal or accepted. The class will learn about and practice using tools for reading, interpreting, and critically responding to fiction, film, poetry, and other cultural manifestations of the Gothic. In addition, students will participate in conversations about contemporary American identities and also engage in experiential learning through field trips to Gothic architectural spaces.

My Projects

Entertainment Technology Culmination Project

Entertainment Technology Culmination Project

Project site for all Entertainment Technology and Emerging Media Technology majors.

My Clubs

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